#VRML V2.0 utf8

DEF PointSet1 Transform {
  translation 3 3 0
  rotation 1 0 0 -0.5
  children [
    Shape {

    geometry PointSet {
        coord Coordinate {
          point [
            5 4 5, 4 4 5, 3 4 5, 2 4 5, 1 4 5, 0 4 5, -1 4 5, -2 4 5,
            -3 4 5, -4 4 5,

            -5 4 5, -5 4 4, -5 4 3, -5 4 2, -5 4 1, -5 4 0, -5 4 -1
            -5 4 -2, -5 4 -3, -5 4 -4, 

            -5 4 -5, -4 4 -5, -3 4 -5, -2 4 -5, -1 4 -5, 0 4 -5, 1 4 -5,  
            2 4 -5,  3 4 -5,  4 4 -5,  

            5 4 -5,  5 4 -4,  5 4 -3,  5 4 -2,  5 4 -1,  5 4 0,  5 4 1,  
            5 4 2,  5 4 3,  5 4 4,  5 4 5,
            4 4 4, 3 4 3, 2 4 2, 1 4 1, 0 4 0 
            -1 4 -1, -2 4 -2, -3 4 -3, -4 4 -4,
            -4 4 4, -3 4 3, -2 4 2, -1 4 1, 
             0 4 0, 1 4 -1, 2 4 -2, 3 4 -3 
          ]
        }

        color Color { 
          color [ 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 
                  1 1 1, 1 1 1, 

                  1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 
                  1 1 1, 1 1 1, 1 1 1, 

                  1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 
                  1 1 1, 1 1 1, 1 1 1, 

                  1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 
                  1 1 1, 1 1 1, 1 1 1, 1 1 1, 
                  0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 
                  0 0 1, 0 0 1, 0 0 1, 0 0 1, 
                  0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 
                  0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0
                  ]
        }
    }

    }
  ]
}