Text

Definition :
Text { 
  exposedField  MFString string    []
  exposedField  SFNode   fontStyle NULL
  exposedField  MFFloat  length    []
  exposedField  SFFloat  maxExtent 0.0
}
Explanation :

The Text node specifies a two-sided, flat text string object positioned in the X-Y plane of the local coordinate system based on values defined in the fontStyle field (see FontStyle node). Text nodes may contain multiple text strings.

Textures are applied to text as follows. The texture origin is at the origin of the first string, as determined by the justification. The texture is scaled equally in both S and T dimensions, with the font height representing 1 unit. S increases to the right, and T increases up.

The Text node does not perform collision detection.

string : Text to be displayed in the VRML scene.
fontStyle : defines the FontStyle node that specifies the font style of this text.
length : specifies the length of each text string in the local coordinate space.
maxExtent : this value limits and scales the text if the given value is bigger than the text area.