Material { exposedField SFFloat ambientIntensity 0.2 exposedField SFColor diffuseColor 0.8 0.8 0.8 exposedField SFColor emissiveColor 0 0 0 exposedField SFFloat shininess 0.2 exposedField SFColor specularColor 0 0 0 exposedField SFFloat transparency 0 }Explanation :
The Material node specifies surface material properties for associated geometry nodes and are used by the VRML lighting equations during rendering. All of the fields in the Material node range from 0.0 to 1.0