#VRML V2.0 utf8

DEF P1 Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {
          emissiveColor 0.4 0.0 1.0
        }
      }
      geometry IndexedFaceSet {
        coord Coordinate {
          point [
            10 0 10,
            10 0 -10,
            -10 0 -10,
            -10 0 10
          ]
        }
        coordIndex [
          0, 1, 2, 3, -1
        ]
      }
    }
  ]
}

DEF P2 Transform {
  children [
    Shape {

      geometry IndexedLineSet {
        colorPerVertex  FALSE
        coord Coordinate {
          point [
            5 1 -5,
            5 1 5,
            -5 1 5,
            -5 1 -5
          ]
        }
        coordIndex [
          0, 1, 2, 3, -1
        ]
        color Color { color [ 1 0 0, 0 1 0, 0 0 1, 1 0 0 ] }
      }
    }
  ]
}