#VRML V2.0 utf8 DEF P1 Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.4 0.0 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ 10 0 10, 10 0 -10, -10 0 -10, -10 0 10 ] } coordIndex [ 0, 1, 2, 3, -1 ] } } ] } DEF P2 Transform { children [ Shape { geometry IndexedLineSet { coord Coordinate { point [ 5 1 -5, 5 1 5, -5 1 5, -5 1 -5 ] } coordIndex [ 0, 1, 2, 3, -1 ] color Color { color [ 1 0 0, 0 1 0, 0 0 1, 1 0 0 ] } } } ] }