#VRML V2.0 utf8 DEF CONE_TRANS Transform { translation 0 3 0 rotation 1 0 0 0 children [ DEF DRAG_SENSOR SphereSensor { autoOffset TRUE} DEF T Transform { children Shape { appearance Appearance { material Material { emissiveColor 0.5 0.5 0.5 } } geometry Box { size 2 2 2 } } } ] } Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.4 0.0 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ 10 0 10, 10 0 -10, -10 0 -10, -10 0 10 ] } coordIndex [ 0, 1, 2, 3, -1 ] } } ] } ROUTE DRAG_SENSOR.rotation_changed TO T.set_rotation