10. Graphical Design
by Joseph W. Reiss
ABSTRACT
Layout and design professionals have been honing their craft since
publishing began hundreds of years ago. However, the early years of
each new publishing revolution always seem to be spent rediscovering
this knowledge. This happened in the 1980s with desktop publishing
when every page contained 20 different fonts and several pieces of
clipart. It is happening again in the 1990s on the World Wide Web.
There is a strong tendency to include design elements simply because
one can, and not because one should.
This chapter provides some hints on how to produce designs that are
both attractive and effective, without being browser exclusive. Some
are drawn from print media. Others come from the areas of hypermedia
and multimedia. And a few others are specific to the web.
We will also look at some pitfalls of bad design and discuss better
ways to present the same information.
CHAPTER CONTENT
- Introduction
- Hypermedia
- Lost in Hyperspace
- Guiding the User
- Printed Media
- When Philosophies Collide
- Working Within the System
- If You Can't Beat Them,
Create a New Standard
- Multimedia
- The Bleeding Edge
- Proceed with Caution
- Conclusion
References
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Copyright © 1996
Joseph W. Reiss, All Rights Reserved
Joe Reiss
<jreiss@vt.edu>
Last modified: Sat Dec 7 12:42:01 1996