#VRML V2.0 utf8 DEF BOX_TRANSFORM Transform { translation 1 3 0 rotation 1 0 0 0 children [ Shape { appearance Appearance { material Material { emissiveColor 0.5 0.5 0.5 } } geometry Box { size 2 2 2 } } ] } Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.4 0.0 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ 10 0 10, 10 0 -10, -10 0 -10, -10 0 10 ] } coordIndex [ 0, 1, 2, 3, -1 ] } } ] }