ElevationGrid { eventIn MFFloat set_height exposedField SFNode color NULL exposedField SFNode normal NULL exposedField SFNode texCoord NULL field MFFloat height [] field SFBool ccw TRUE field SFBool colorPerVertex TRUE field SFFloat creaseAngle 0 field SFBool normalPerVertex TRUE field SFBool solid TRUE field SFInt32 xDimension 0 field SFFloat xSpacing 0.0 field SFInt32 zDimension 0 field SFFloat zSpacing 0.0 }Explanation :
The ElevationGrid node specifies a uniform rectangular grid of varying height in the XZ plane of the local coordinate system. The geometry is described by a scalar array of height values that specify the height of a rectangular surface above each point of the grid.
color | : | |
normal | : | |
texCoord | : | |
height | : | |
ccw | : | |
colorPerVertex | : | defines what kind of color is going to be used for each polygon and vertices. This controls all the possible coloring strategies. |
creaseAngle | : | |
normalPerVertex | : | |
solid | : | |
xDimension | : | |
xSpacing | : | |
zDimension | : | |
zSpacing | : |