A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator.
FILE FORMAT/DEFAULTS DirectionalLight { on TRUE # SFBool intensity 1 # SFFloat color 1 1 1 # SFColor direction 0 0 -1 # SFVec3f }
A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator.
FILE FORMAT/DEFAULTS PointLight { on TRUE # SFBool intensity 1 # SFFloat color 1 1 1 # SFColor location 0 0 1 # SFVec3f }
A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator.
FILE FORMAT/DEFAULTS SpotLight { on TRUE # SFBool intensity 1 # SFFloat color 1 1 1 # SFVec3f location 0 0 1 # SFVec3f direction 0 0 -1 # SFVec3f dropOffRate 0 # SFFloat cutOffAngle 0.785398 # SFFloat }