Transform Example 4

Using scaleOrientation


scaleOrientation rotates the coordinate axis before scaling so scaling does not occur on a primary axis x, y, or z. In this example, the axis was rotated 1.13 radians about the z-axis and the x-axis was scaled by 2.

VRML 2.0 world file
[ transformEx4.wrl ]

Code for Transform Example 4
[ Source ]

DEMO using Liquid Reality
[transformEx4_LR]