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Basic foilset Distributed Simulation (DIS,HLA) HPCC and the Object Web

Given by Wojtek Furmanski at Visit to ARL Aberdeen on June 5-6 97. Foils prepared 27 June 97
Outside Index Summary of Material


We note interesting analogies, synergies and potential COTS based leverages between current and expected near term technology evolution pathways for a) DoD Modeling and Simulation and b) Web Based Computing.
As of mid '97, DoD M&S is based on a broad suite of DIS 2.x simulation standards and Web is based on another broad suite of publication (HTML), communication (HTTP), mobile code (Java), scripting (JavaScript) and visualization (VRML) standards.
Both domains experience now some difficulties in further evolution of their multi-faceted standard suites and they seek better paradigms to balance modularity with integration and interoperability.
Both domains view CORBA as a promising software integration/interoperability bus: DOD S&M via High Level Architecture (HLA), Web via the emergent Java ORB based Object Web.
Furthermore, advanced applications in both domains require HPCC technology insertions for dedicated performance critical tasks - to be most conveniently encapsulated and broadly published via the Object Web technologies.
Software industry expects Object Web to be "The Next Big Thing". Hence, by monitoring these developments and joining the process, we can predict, adapt, customize or develop COTS components of relevance for High Performance Forces Modeling and Simulation (FMS).

Table of Contents for full HTML of Distributed Simulation (DIS,HLA) HPCC and the Object Web

Denote Foils where Image Critical
Denote Foils where HTML is sufficient

1 A Roadmap Towards HPCC Object Web based FMS
2 Towards Web HPCC based FMS Technology Convergence Roadmap (I)
3 Towards Web HPCC based FMS Technology Convergence Roadmap (II)
4 Towards Web HPCC based FMS Technology Convergence Roadmap (III)
5 Technology Convergence Roadmap - Overview
6 This Presentation Plan (I)
7 This Presentation Plan (II)
8 Web'97 Highlights (I)
9 Web'97 Highlights (II)
10 Web'97 Highlights (III)
11 Java Overview (I)
12 Java Overview (II)
13 Java Overview (III)
14 Virtual Reality Modeling Language VRML
15 History of VRML
16 Features of VRML 2.0/97
17 DIS meets the Web in 1997 (I)
18 DIS meets the Web in 1997 (II)
19 DIS meets the Web in 1997 (III)
20 Architecture of the WebDIS Prototype at the NPS - Overview
21 Architecture of the WebDIS Prototype at the NPS - Front-End
22 Architecture of the WebDIS Prototype at the NPS - Networking (I)
23 Architecture of the WebDIS Prototype at the NPS - Networking (II)
24 New Java Frameworks for Advanced Web Services (I)
25 New Java Frameworks for Advanced Web Services (II)
26 Example: TVR Prototype at NPAC (I)
27 Example: TVR Prototype at NPAC (II)
28 NPAC TVR Prototype Demo
29 JSDA Overview (I)
30 JSDA Overview (II)
31 JSDA Overview (III)
32 Using JSDA in NPAC TVR Demo (I)
33 Using JSDA in NPAC TVR Demo (II)
34 JSDA Use in NPAC TVR Demo
35 JSDA Architecture in TVR Demo
36 Using JSDA for Scalable TVR Worlds (I)
37 Using JSDA for Scalable TVR Worlds (II)
38 JSDA Topology for TVR
39 VRML2 -> Java3D Transition Phase (I)
40 VRML2 -> Java3D Transition Phase (II)
41 The Next Big Thing: Object Web (I)
42 The Next Big Thing: Object Web (II)
43 New Java ORBs (I)
44 New Java ORBs (II)
45 CORBA Web Architecture
46 New Java ORB based Middleware (I)
47 New Java ORB based Middleware (II)
48 New Java ORB based Middleware (III)
49 From DIS 2.x to HLA/RTI (I)
50 From DIS 2.x to HLA/RTI (II)
51 HLA/RTI meets Object Web (I)
52 HLA/RTI meets Object Web (II)
53 Towards Object Web based HPCC (I)
54 Towards Object Web based HPCC (II)
55 Towards Object Web based HPCC (III)
56 Towards HPCORBA Architecture (I)
57 Towards HPCORBA Architecture (II)
58 HPCORBA Architecture
59 Summary Notes on Value of HPCC to Distributed Simulation World (I)
60 Summary Notes on Value of HPCC to Distributed Simulation World (II)
61 Summary Notes on Value of HPCC to Distributed Simulation World (III)
62 Summary Notes on Value of HPCC to Distributed Simulation World (IV)

Outside Index Summary of Material



HTML version of Basic Foils prepared 27 June 97

Foil 1 A Roadmap Towards HPCC Object Web based FMS

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Geoffrey Fox, David Bernholdt, Gang Cheng, Wojtek Furmanski,
Balaji Natarajan and H. Timucin Ozdemir Northeast Parallel Architectures Center,
Syracuse University
Syracuse, NY

HTML version of Basic Foils prepared 27 June 97

Foil 2 Towards Web HPCC based FMS Technology Convergence Roadmap (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
We note interesting analogies, synergies and potential COTS based leverages between current and expected near term technology evolution pathways for a) DoD Modeling and Simulation and b) Web Based Computing.
As of mid '97, DoD M&S is based on a broad suite of DIS 2.x simulation standards and Web is based on another broad suite of publication (HTML), communication (HTTP), mobile code (Java), scripting (JavaScript) and visualization (VRML) standards.

HTML version of Basic Foils prepared 27 June 97

Foil 3 Towards Web HPCC based FMS Technology Convergence Roadmap (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Both domains experience now some difficulties in further evolution of their multi-faceted standard suites and they seek better paradigms to balance modularity with integration and interoperability.
Both domains view CORBA as a promising software integration/interoperability bus: DOD S&M via High Level Architecture (HLA), Web via the emergent Java ORB based Object Web.

HTML version of Basic Foils prepared 27 June 97

Foil 4 Towards Web HPCC based FMS Technology Convergence Roadmap (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Furthermore, advanced applications in both domains require HPCC technology insertions for dedicated performance critical tasks - to be most conveniently encapsulated and broadly published via the Object Web technologies.
Software industry expects Object Web to be "The Next Big Thing". Hence, by monitoring these developments and joining the process, we can predict, adapt, customize or develop COTS components of relevance for High Performance Forces Modeling and Simulation (FMS).

HTML version of Basic Foils prepared 27 June 97

Foil 5 Technology Convergence Roadmap - Overview

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 6 This Presentation Plan (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
We analyze here our Technology Convergence Roadmap in three subsequent temporal/vertical slices, pointing out horizontal synergies and leverages for each technology threshold.
We start with the current/1997 technology slice including DIS 2.x and Web'97, and we describe the ongoing work by the Naval Postgraduate School at Monterey, CA on Java/VRML based DIS which provides horizontal integration of the current technologies in both domains.
We also summarize our related work at NPAC on televirtual environments and we set the scene for the next Web technology threshold based on new advanced Java Frameworks.

HTML version of Basic Foils prepared 27 June 97

Foil 7 This Presentation Plan (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Next, we move towards Object Web and we point out the emergent COTS - Java based ORBs - of relevance for the HLA simulations.
Finally, we summarize our ongoing work on Web based HPCC (VPL, PCRC, WebFlow) and its potential relevance for the High Performance Forces Modeling and Simulation.

HTML version of Basic Foils prepared 27 June 97

Foil 8 Web'97 Highlights (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Over the last five years, Web became the world's most widely deployed client/server application. It consists now of hundreds of thousands servers (with 3000 sites added daily), supports some 20 million users (growing at the rate of 1 million per month), and its estimated size doubles every 53 days.
At present, the main strength of the Web technologies is at the client/browser side and is represented by the standards on following slide:

HTML version of Basic Foils prepared 27 June 97

Foil 9 Web'97 Highlights (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
HTML for multimedia publishing and with emerging dynamic elements (Dynamic HTML).
Java for mobile interactive 2D applets and user-friendly networking and multithreading
JavaScript for casual scripting
VRML2 for dynamic 3D scene description, rendering and exploration

HTML version of Basic Foils prepared 27 June 97

Foil 10 Web'97 Highlights (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
While the Web evolution re-focuses now on the server/computing side, the current suite of the front-end Web technologies is already being actively explored worldwide for building Web interfaces for numerous legacy applications.
We discuss here the work done at the Naval Postgraduate School at Monterey, CA on using Java and VRML to develop a complete Web based front-end for the DIS simulations.

HTML version of Basic Foils prepared 27 June 97

Foil 11 Java Overview (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
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Highlights: simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, multithreaded, dynamic.
History: Created by Green Project at Sun as a mobile language for consumer electronic/interactive TV. Repackaged in '95 as an Internet Language. Rapidly adopted by the software industry in '96/'97.

HTML version of Basic Foils prepared 27 June 97

Foil 12 Java Overview (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Java is many things:
  • a new object-oriented language (simpler than C++),
  • a programming language for the Internet (integrates networking, multithreading and interactive media processing),
  • mobile code platform (JavaVM available on all major platforms),
  • architecture-neutral distribution format (via portable bytecodes),
  • new embeddable operating system (JavaOS to be put on JavaChips),
  • enabler for new Internet programming paradigms (such as ObjectWeb discussed here).

HTML version of Basic Foils prepared 27 June 97

Foil 13 Java Overview (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Main use so far: Building applets as interactive widget inserts on HTML Web pages.
Coming new technologies: Java Servers, JavaBeans.
Anticipated new applications: distributed computing (Java Servers), Internet commerce (Java Wallet), real-time multimedia (Java Media), componentware (JavaBeans), consumer electronics (JavaChips).
We also note new HPCC initiative (coordinated by NPAC) on HPJava or Java for Computational Science and Engineering (javaforcse@npac mailing list)

HTML version of Basic Foils prepared 27 June 97

Foil 14 Virtual Reality Modeling Language VRML

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The Virtual Reality Modeling Language (VRML) is a file format for describing interactive 3D objects and worlds.
VRML is designed to be used on the Internet, intranets, and local client systems.
VRML is also intended to be a universal interchange format for integrated 3D graphics and multimedia.
VRML may be used in a variety of application areas such as engineering and scientific visualization, multimedia presentations, entertainment and educational titles, web pages, and shared virtual worlds.

HTML version of Basic Foils prepared 27 June 97

Foil 15 History of VRML

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The first release of The VRML 1.0 Specification was created by Silicon Graphics, Inc. and based on the Open Inventor file format.
The second release of VRML added significantly more interactive capabilities. It was designed by the Silicon Graphics VRML team with contributions from Sony Research and Mitra.
The first official version of the VRML 2.0 specification was published on August 4, 1996.
The latest draft of the specification, VRML97 (April 1997), replaces the August 4th version and has been submitted to ISO as a Draft International Standard (DIS).

HTML version of Basic Foils prepared 27 June 97

Foil 16 Features of VRML 2.0/97

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
VRML allows you to do
  • Create static and animated dynamic 3D scenes
  • Animate objects in your world, making them move
  • Multimedia objects with hyperlinks to other media such as text, sounds, movies, and images.
  • Allow users to interact with your worlds
  • Control and enhance worlds with scripts, small programs(written in java or javascript) you create to act on your VRML worlds

HTML version of Basic Foils prepared 27 June 97

Foil 17 DIS meets the Web in 1997 (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
We summarize here the Web DIS project at the Naval Postgraduate School (NPS) at Monterey, CA, led by Don Brutzman who is NPS faculty, member of VRML Consortium and Moderator of newly formed dis-java-vrml mailing list.
The goal of the project is to explore Java for DIS protocol implementation and networking, VRML2 for visualization of the simulated virtual DIS worlds, and Web browsers for the GUI packaging and integration.
The current NPS experiment uses exclusively Java, VRML and HTML to implement a proof-of-the-concept demo. In a more complete Web DIS, the actual simulation engines will be likely provided by the optimized legacy codes, suitably interfaced to Java based communication and VRML based rendering.

HTML version of Basic Foils prepared 27 June 97

Foil 18 DIS meets the Web in 1997 (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Recent software release from NPS (with GNU "copyleft") includes:
  • A subset DIS protocol implemented as a package of Java classes (currently functional are: Entity State PDU, Fire, Detonation, Comment).
  • A simple VRML2 based visualization which includes simple vehicles moving in 3D space with dead reckoning support
  • 'bridge' daemons based Java networking to bypass browser security constraints and to support multicasting.
The NPS prototype proves that a Web based DIS system can be built but it also points out several deficiencies of the current Web as a distributed simulation platform. We discuss in more detail the overall architecture of the NPS demo and we summarize the encountered technology problems on the next two foils.

HTML version of Basic Foils prepared 27 June 97

Foil 19 DIS meets the Web in 1997 (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 20 Architecture of the WebDIS Prototype at the NPS - Overview

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 21 Architecture of the WebDIS Prototype at the NPS - Front-End

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Front-end is provided by Netscape running one vehicle simulation applet on each node and by Cosmo Player VRML2 browser displaying the multi-vehicle simulated world.
Java applet propagates local vehicle and communicates via the bridge daemon with other nodes, sending local vehicle PDUs and reading remote vehicles PDUs.
Java applet and VRML browser interact via EAI (External API) as specified by SGI/Cosmo Player add-on to the VRML2 protocol. JavaScript is used to acquire handle to the VRML scene and LiveConnect is used to pass this handle to the Java applet.
Applet performs dynamic real-time updates of the scene graph based on local vehicle simulation and remote vehicle locations received via PDUs.

HTML version of Basic Foils prepared 27 June 97

Foil 22 Architecture of the WebDIS Prototype at the NPS - Networking (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
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DIS style networking is still cumbersome in current Java for the following reasons:
  • Peer-to-peer communication is not possible between Netscape applets since each applet can open socket connections only to the host that shipped that applet (Netscape security restriction)
  • Multicasting, already present in new Java release (JDK 1.1) is not yet supported by Netscape (which still runs JDK 1.0.2).

HTML version of Basic Foils prepared 27 June 97

Foil 23 Architecture of the WebDIS Prototype at the NPS - Networking (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
There problems are tentatively fixed in the NPS prototype by running custom Java daemons (called 'bridges') at all participating hosts. These daemons are compiled using JDK 1.1 (and hence support multicasting) and packaged as standalone Java applications (and hence are free of applet security restrictions and can open connections to multiple hosts)
Each Netscape applet opens connection to its bridge and reads PDUs from all other nodes via a single bridge socket.

HTML version of Basic Foils prepared 27 June 97

Foil 24 New Java Frameworks for Advanced Web Services (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
A large number of new Java APIs for advanced Web Services are emerging from JavaSoft and partners. Many current problems such as with the NPS WebDIS networking will be soon solved in a more robust, stable and elegant fashion by the new high-level APIs.
Java APIs are organized in Java Frameworks. Current list of frameworks include:
  • Java Applet Framework - base JDK1.0.2 packages such as java.lang, java.util, java.io, java.net and java.awt.
  • Java Enterprise Framework - JavaIDL (CORBA API), RMI (Remote Method Invocation a.k.a Java-to-Java custom (non-CORBA) ORB), JDBC (Java Database Connectivity), Java Serialization, Java Web Server.

HTML version of Basic Foils prepared 27 June 97

Foil 25 New Java Frameworks for Advanced Web Services (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Java Security Framework - support for authentication encryption, digital signatures.
Java Commerce Framework - Java Wallet, Java Cassettes (digital credit cards).
Java Beans Framework - componentware API with support for GUI negotiation and merging, persistence (JAR files), event filtering, introspection, visual application builders
Java Media Framework - Java2D (with Adobe), animation (with Macromedia), audio/video (with Intel), Java3D (with SGI), JSDA (Java Shared Data API).
All APIs listed are either already operational within JDK1.1, or still in works (spec only or alpha or beta release) but with the final release dates in 1997.

HTML version of Basic Foils prepared 27 June 97

Foil 26 Example: TVR Prototype at NPAC (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Joint project with IBM Watson with the goal of prototyping scalable Web (Java/VRML) based televirtual (i.e. networked VR) environments.
Front-end architecture similar as in the WebDIS prototype at NPS: VRML2 browser (we used Sony Community Place as offering the most advanced Java support) with Java nodes updating the scene graph based on the real-time information, coming from other such browsers, interconnected via Java networking.

HTML version of Basic Foils prepared 27 June 97

Foil 27 Example: TVR Prototype at NPAC (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Networking and backend was implemented using JSDA (Java Shared Data API) - a next generation Java framework (currently at the alpha release stage in JavaSoft) which offers high level, portable and stable support for multi-user collaboratory environments.
Effectively, our network configuration was similar as in the WebDIS prototype, but we used high level JSDA session servers rather then custom networking daemons. The advantage of using the JSDA layer is that it will run over a variety of networks and communication protocols, including multicasting, software conference bus etc.
We used 'human-in-the-loop' rather than 'dead reckoned vehicle' paradigm with the mouse motion events coming from session participants represented as simple avatars (moving cones in 3D rooms).

HTML version of Basic Foils prepared 27 June 97

Foil 28 NPAC TVR Prototype Demo

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 29 JSDA Overview (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
JSDA (Java Shared Data API) - flexible Java API for building real-time multimedia simulation and collaboratory environments over variety of networks, server and client paradigms.
Currently still an R&D effort at JavaSoft -to become part of JavaMedia API by late '97.
Offers abstract high level user friendly API in terms of Java interfaces.
A particular implementation mode can be selected dynamically to bind the appropriate communication package.

HTML version of Basic Foils prepared 27 June 97

Foil 30 JSDA Overview (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Currently available implementation modes include: sockets (TCP/IP and UDP), RMI, WebCanal.
Base API entities include: Clients, Sessions, Channels, Channel Observers, Channel Consumers, Managers, Tokens.
Each Session publishes a set of Channels and manages Client connections.
Clients join Session(s) and subscribe to selected Channels.

HTML version of Basic Foils prepared 27 June 97

Foil 31 JSDA Overview (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Channels receive events and multicast to subscribed Clients.
Channel Observers receive notifications about as users joining or leaving a given channel.
Channel Consumers receive the data sent to a given channel by one of subscribing clients.
Managers authenticate clients to determine if they are allowed to join a given session and to read from or write to a given channel.
Tokens can be shared or exclusively grabbed by Clients and they enable multi-user synchronization.

HTML version of Basic Foils prepared 27 June 97

Foil 32 Using JSDA in NPAC TVR Demo (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
We illustrate here the use of JSDA in NPAC TVR demo ( avatars in a room )
The current demo includes single large room (with several cubicles ) and up to 3 avatars (red, green, blue).
A client becomes an avatar after downloading VRML2 file including the whole room and Java nodes for avatar behavior/dynamics.
Each client connects to a common Java server which runs single JSDA session with single JSDA channel, used to communicate avatar coordinates to other clients.

HTML version of Basic Foils prepared 27 June 97

Foil 33 Using JSDA in NPAC TVR Demo (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The following figure illustrates the use of JSDA channel. Avatar's current coordinate ( mapped on user's mouse location ) is passed from VRML scene via Java node to JSDA channel and multicast to all other channel consumers.
The next figure illustrates both the client output (blue) and the client input ( red ) data path: current client/avatar coordinates flow along blue data path, other clients/avatars coordinates flow along red data path.

HTML version of Basic Foils prepared 27 June 97

Foil 34 JSDA Use in NPAC TVR Demo

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
34

HTML version of Basic Foils prepared 27 June 97

Foil 35 JSDA Architecture in TVR Demo

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 36 Using JSDA for Scalable TVR Worlds (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Next figure illustrates a more complex TVR world (under construction at NPAC) including N avatars in M rooms where both N and M can be large (Internet Clubs, Malls, etc.)
Rooms are mapped to sessions (1,2,..etc.) running on individual servers.
Each room/session publishes local sensory channel used to exchange coordinate/visual information between avatars in this room.

HTML version of Basic Foils prepared 27 June 97

Foil 37 Using JSDA for Scalable TVR Worlds (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Same rooms can also publish long range channels (e.g. audio/radio) which are also accessible from other rooms.
The figure illustrates an avatar moving from room 1 to room 2. It detaches from room 1 visual/sensory channel and attaches to room 2 visual/sensory channel and retains the radio channel to listen news/ads/broadcast from room 1.

HTML version of Basic Foils prepared 27 June 97

Foil 38 JSDA Topology for TVR

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 39 VRML2 -> Java3D Transition Phase (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
VRML2 is useful for moderate complexity 3D interactive applications but not for advanced systems such as flight simulators or highly interactive computer games.
Web3D is now in a transition stage, completing a full cycle from highly specialized (SGI only) to highly standardized (Web) interfaces.
VRML started as a static scripted subset of SGI Open Inventor - a complete object-oriented (C++) high level rendering and dynamic 3D scene description system.
VRML2 added Java nodes to support interactive behavior and some VRML2 browsers (such as LiquidReality by DimensionX) restored effectively an OpenInventor-like functionality by implementing full VRML engine in Java.

HTML version of Basic Foils prepared 27 June 97

Foil 40 VRML2 -> Java3D Transition Phase (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
These efforts are now standardized by Java3D specification, just published by JavaSoft and partners (SGI, Intel, Apple).
Java3D offers OpenInventor functionality in Java and promises high performance implementations via native methods for a broad range of rendering platforms.
Meanwhile, DimensionX was acquired by Microsoft and LiquidReality is being integrated into Internet Explorer.
These developments, combined with the recent advances in the affordable high performance PC graphics hardware, indicate clearly the coming technology transition phase in the Web3D domain.

HTML version of Basic Foils prepared 27 June 97

Foil 41 The Next Big Thing: Object Web (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Web'97 is already quite elaborate at the client/browser side but still rather simplistic at the server side (base HTTP with CGI extensions).
New Java Frameworks (Enterprise, Media) bring new family of Java servers that will soon enforce the middleware and backend layers of the Web based computing environments.
At the moment, this domain is still populated by customized or/and proprietary servers (Netscape server family, Java Web Servers, RMI Servers, JSDA Session Servers etc.) but there is a new strong tendency to standardize the Web middleware around the CORBA paradigm.

HTML version of Basic Foils prepared 27 June 97

Foil 42 The Next Big Thing: Object Web (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
One critical development in the distributed objects domain is the IIOP (Internet Inter-ORB Protocol), mandatory in CORBA2 and offering a new server-to-server communication standard between commercial ORBs from various vendors.
In another critical recent development, the Web industry realized that Java and CORBA are 'made for each other' and Java based ORBs are now popping everywhere.
'Java based ORB' is a CORBA2 compliant ORB written exclusively in Java, and hence fully portable and ready to run also on the Wintel platform, where distributed objects were so far under control of Microsoft DCOM/ActiveX model.

HTML version of Basic Foils prepared 27 June 97

Foil 43 New Java ORBs (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
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New agile companies such as Netscape, Visigenic and others are joining OMG - they view CORBA as a critical strategic technology to sustain open standards and to prevent Microsoft monopoly on the Internet.
Java/IDL Mapping proposal by a coalition of all (but Microsoft) major software vendors is currently analyzed by OMG, while the first generation of Java based ORBs is already out on the market.
The most interesting Java ORB models include:
  • VisiBroker for Java from Visigenic (licenced by Netscape, HP, Novel, Oracle and others)

HTML version of Basic Foils prepared 27 June 97

Foil 44 New Java ORBs (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
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OrbixWeb by Orbix - so far the industry leader in CORBA technology
JavaIDL from JavaSoft with Joe ORBlet and NEO ORB server
RMI - a 'provocative' (since non-CORBA) Java-to-Java only ORB from JavaSoft
Caffeine - an RMI-like API on top of VisiBroker, developed by Netscape and Visigenic, and to be bundled with all Netscape ONE based browsers and servers.
Meanwhile, Microsoft is tightly coupling the development of Visual J++ (Microsoft Java) with their DCOM/ActiveX ORB model. Hence, the distributed objects domain becomes now the primary competition area between Microsoft and the rest of the Web industry.

HTML version of Basic Foils prepared 27 June 97

Foil 45 CORBA Web Architecture

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 46 New Java ORB based Middleware (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The new emergent Object Web framework includes Web servers in the middleware, Java applets in the front-end and Java ORBs on both sides.
Client-side ORB (or ORBlet) can be either downloaded as part of the applet, or resident on the client host, or embedded in the browser (as planned by Netscape).
Applet downloads via HTTP and connects via ORBlet's IIOP to a middleware ORB. This middleware ORB can be either another server or part of the Web server.

HTML version of Basic Foils prepared 27 June 97

Foil 47 New Java ORB based Middleware (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Middleware ORB connects via IIOP to other ORBs on the CORBA bus. This mechanism enables global connectivity via CORBA white/yellow page services such as Naming Service or Trader Service and their federations.
Client-side ORBlet is also a lightweight server - hence clients can be called by servers via the CORBA callback mechanism. This enables interactive feedback, asynchronous notification and a variety of collaboratory frameworks over the CORBA bus.
In consequence, IIOP enabled browsers connected to the CORBA bus are turning the Web into a global multi-server collaboratory system.

HTML version of Basic Foils prepared 27 June 97

Foil 48 New Java ORB based Middleware (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
ORBS on the CORBA bus manage their native objects and wrappers to the backend layer, including RDBMS, TP Monitors, Legacy applications such as Lotus Notes, and finally dedicated HPCC services.
CORBA backend services such as Metadata, Introspection, Naming, Trader etc. enable global electronic bazaar of reusable components where service providers advertise their products and service consumers shop for the best match and offer.

HTML version of Basic Foils prepared 27 June 97

Foil 49 From DIS 2.x to HLA/RTI (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
DIS standard is currently evolving towards the HLA framework with the RTI based communication bus.
The goal of HLA/RTI is to enhance interoperability across more diverse simulators than in the DIS realm, ranging from real-time to time-stepped to event-driven paradigms.
HLA defines a set of rules governing how simulators (federates) interact with each others. Federates describe their objects via Object Model Template (OMT) and agree on a common Federation Object Model (FOM).

HTML version of Basic Foils prepared 27 June 97

Foil 50 From DIS 2.x to HLA/RTI (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
RTI (Run Time Infrastructure) enables communication between federates via high level event filtering and it offers a set of software bus management services such as Federation, Declaration, Object, Ownership and Time Management.
The overall HLA/RTI model is strongly influenced by the CORBA architecture and in fact the current prototype development is indeed CORBA based.

HTML version of Basic Foils prepared 27 June 97

Foil 51 HLA/RTI meets Object Web (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
DIS->HLA transition can benefit from the parallel Web'97 -> Object Web transition as the latter is being aggressively pursued by most major software vendors.
Initial HLA/RTI implementation is based on CORBA1 but, as pointed out before, CORBA2's IIOP is a critical new technology that will be likely soon explored by the DoD M&S community.

HTML version of Basic Foils prepared 27 June 97

Foil 52 HLA/RTI meets Object Web (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The emerging family of Java ORBs will drive soon the new phase transition on the Web, turning it into a global, interactive commerce environment.
Next generation DoD M&S environments will likely follow the current NPS experiment that integrates DIS with Web'97, but they will use instead Object Web based implementation of HLA/RTI, with Java ORB interoperability platform and Java3D based high fidelity rendering engines.

HTML version of Basic Foils prepared 27 June 97

Foil 53 Towards Object Web based HPCC (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
HPCC community views Web technologies as a promising platform for robust encapsulation and broad dissemination of HPCC services, so far accessible only within advanced computing labs.
NPAC plays the leading role in this process and we already developed a suite of early prototypes in the area of Web based HPCC such as VPL (Web based HPF development environment) or WebFlow (dataflow based visual programming paradigm over a mesh of Java Web servers).

HTML version of Basic Foils prepared 27 June 97

Foil 54 Towards Object Web based HPCC (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
WebFlow offers a modular encapsulation framework for computational components at the multi-server side and a dataflow based visual programming paradigm at the client/applet side.
In our current WebFlow prototype, the middleware layer is given by a mesh of Java Web servers, computationally extended via URL-addressable servlets.
We are now initiating the integration of the WebFlow front-end and middleware with the PCRC (Parallel Compiler Runtime Consortium) runtime libraries for the HPCC backends.

HTML version of Basic Foils prepared 27 June 97

Foil 55 Towards Object Web based HPCC (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Extension of our current WebFlow software bus towards the full Object Web framework is also in progress. We will explore both the currently popular 2-server model (Web and ORB) as well as the single server based integrated solution (combined HTTP and IIOP protocol support).
Current WebFlow functionality, limited to classical dataflow,will be extended to support also visual authoring of CORBA business objects and their workflow based aggregates.

HTML version of Basic Foils prepared 27 June 97

Foil 56 Towards HPCORBA Architecture (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
The following figure illustrates a possible CORBA-HPCC integration framework ( HPCORBA )
Each node of a parallel machine runs a lightweight (e.g. Nexus based ) ORBlet which enables both local and remote object services.
Coming CORBA3/MOM based messaging and object-by-value frameworks adapted to provide high-performance (e.g. MPI based) object-oriented (IIOP based) inter-node communication.
Parallel Computation graphs are represented by Interface Definition Language (IDL) in a language independent way and optimized by parallel compiler technologies.

HTML version of Basic Foils prepared 27 June 97

Foil 57 Towards HPCORBA Architecture (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Specific language bindings would result in HPF, HPC++ or HPJava implementations.
This framework provides interoperability with the emergent Object Web software industry and offers an elegant solution for scalable parallel I/O ( linking HPCORBA with Oracle CORBA )

HTML version of Basic Foils prepared 27 June 97

Foil 58 HPCORBA Architecture

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index

HTML version of Basic Foils prepared 27 June 97

Foil 59 Summary Notes on Value of HPCC to Distributed Simulation World (I)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Object-Web based HPCC can add value to DIS/HLA either in encapsulated/embedded or open/scalable mode.
Embedded HPCC modules for high fidelity simulators or other specialized functions (e.g. weather) can be interfaced in IDL and used as plug-and-play modules on the CORBA/RTI bus.
In the ( more ambitious and more promising ) open/scalable mode, we view new generation of software for: a) HPCC (HPCORBA), b) Internet (Object Web) and c) DoD M&S(HLA/RTI), as converging towards globally scalable and interoperable frameworks.

HTML version of Basic Foils prepared 27 June 97

Foil 60 Summary Notes on Value of HPCC to Distributed Simulation World (II)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
Scalability is crucial in each domain:
  • in HPCC, to protect software investment following across hardware technology thresholds
  • on the Internet, to support large (hence profitable) virtual communities.
  • In DoD M&S, to enable large scale force simulations (򗧈 nodes).
We view here Object Web as the main technology driver, where M&S can provide killer applications and HPCC can provide advanced optimization techniques ( as in parallel compilers ).

HTML version of Basic Foils prepared 27 June 97

Foil 61 Summary Notes on Value of HPCC to Distributed Simulation World (III)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
CPU scalability is natural in a multi-server model of Object Web/HPCORBA but we also need scalable communication / connectivity frameworks where we observe following synergies and convergence:
  • DIS moves from full interconnect to multicast and RTI based event filtering.
  • HPCC explores similar optimization techniques for irregular problems ( e.g. PARTI and Chaos runtime compilation).
  • Both Java/JSDA and CORBA/Events Service offer channel based technologies to cluster local irregular communications.

HTML version of Basic Foils prepared 27 June 97

Foil 62 Summary Notes on Value of HPCC to Distributed Simulation World (IV)

From Distributed Simulation (DIS,HLA) HPCC and the Object Web Visit to ARL Aberdeen -- June 5-6 97. *
Full HTML Index
This convergence roadmap is promising but event driven simulations will remain inherently hard at the programmatic level.
We therefore view visual programming and integration techniques such a WebFlow for HPCC or JavaBeans for Object Web as an efficient prototyping and integration framework.
In summary, we propose HPCORBA based WebFlow with JavaBeans front-ends as an effective delivery platform for integrating HPCC with DoD Modeling, Simulaton and Testing environments.

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