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Graphics class has methods to construct basic two dimensional images
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(all parameters are ints unless otherwise indicated)
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x, y pixel locations refer to the upper left corner of the object to be drawn (except for strings)
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2 |
drawString (String text, x, y)
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3 |
drawLine (x1, y1, x2, y2)
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4 |
drawRect (x, y, width, height), fillRect (...),
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5 |
drawOval (...), fillOval (...),
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6 |
drawRoundRect (x, y, width, height, arcWidth, arcHeight)
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for a rectangle with rounded corners!,
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7 |
draw3DRect (x, y, width, height, Boolean b)
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(to get shadow effect as in buttons - if b is true, it's raised),
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8 |
drawArc (x, y, width, height, startAngle, arcAngle), fillArc(..),
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9 |
drawPolygon(int xPoints[], int yPoints[], n);
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