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Basic foilset Team B C G Grid Architecture Summary

Given by Dan Reed(Illinois),Rick Stevens (Argonne) at Team B C G Meeting Argonne on February 1 2 1999. Foils prepared 26 March 99
Outside Index Summary of Material


Presented in Team B C G Joint Meeting
National Machine Room, Access Grid, Complete System

Table of Contents for full HTML of Team B C G Grid Architecture Summary

Denote Foils where Image Critical
Denote Foils where HTML is sufficient

1 Computational Grids Architecture
2 National Machine Room
3 National Machine Room
4 Access Grid Architecture
5 Alliance Technologies Access Grid

Outside Index Summary of Material



HTML version of Basic Foils prepared 26 March 99

Foil 1 Computational Grids Architecture

From Team B C G Grid Architecture Summary Team B C G Meeting Argonne -- February 1 2 1999. *
Full HTML Index
Network, Computational and Display Device Services
Lower Middleware - Network and Device Interface Layer
Grid Middleware Services - Domain Independent Layer
Upper Middleware - Application Adaption Layer
Domain Tools and Problem Solving Environments
Grid Applications
Gl5
Gl4
Gl3
Gl2
Gl1
Gl0
end user written codes
scheduling, discovery, brokering, remote I/O, reservations, monitoring
security, performance monitoring, QoS, multicast, RTR, RSTP
QoS schedulers, OS bypass, VIA, RVSP, mbone, network attached devs
visualization, steering, collaboration, distributed data, instrument control
workflow, web workbenches, back office, application specific envs

HTML version of Basic Foils prepared 26 March 99

Foil 2 National Machine Room

From Team B C G Grid Architecture Summary Team B C G Meeting Argonne -- February 1 2 1999. *
Full HTML Index
Goals
  • High Visibility Brand Name Facilities, Capabilities and Services
    • ability to project named resources to the community
    • create strong virtual identity
  • Virtually Integrated Physically Distributed Systems
    • integration via virtualized services and resources
    • need a complete and flexible model
  • End User Use Transparency
    • utilize existing use modalities and project natural extensions
  • Structured Aggregation of Systems
    • management via some hierarchical structure
  • Adoptable Administrative Model
    • techniques must map to known systems admin models

HTML version of Basic Foils prepared 26 March 99

Foil 3 National Machine Room

From Team B C G Grid Architecture Summary Team B C G Meeting Argonne -- February 1 2 1999. *
Full HTML Index
Accounts (partially addressed by PACS and G-force )
  • user ids, home filesystems, policies, user notification
Accounting and Usage Reporting (New start?)
  • unified resource allocation mechanism and reporting
Scheduling (Globus, Condor and Team A?)
  • single point scheduling, resource reservations, monitoring
Input/Output Model and Modes (MPIO, Condor, HDF)
  • common APIs and meta-environments
Data Management Environment (Globus GASS, HPSS-G)
  • common data management utilities, policies, migration, etc.
Resource Namespace Integration (Globus?)
  • simple, understandable, predictable resource namespace
User Support Environment (PACS + LES)
  • one stop shopping for information about the user environment

HTML version of Basic Foils prepared 26 March 99

Foil 4 Access Grid Architecture

From Team B C G Grid Architecture Summary Team B C G Meeting Argonne -- February 1 2 1999. *
Full HTML Index
Networking, Computational and Display Device Services
Aggregated Services, Stream Mixers, Resource Arbiters
Collaboratory Services, Scope Management, Access Control
Floor Control, Shared Applications Interface and Management
Sequencing, Scripting and Agenda Management
Ag5
Ag4
Ag3
Ag2
Ag1
Ag0
Media Services, Stream Routers, Display Management
Policies and Domain Management Layer
Coordination and Accessibility Layer
Device Services Layer
Aggregation or Resource Organization Layer
Modality Mechanism Layer
Goal and Objective Layer

HTML version of Basic Foils prepared 26 March 99

Foil 5 Alliance Technologies Access Grid

From Team B C G Grid Architecture Summary Team B C G Meeting Argonne -- February 1 2 1999. *
Full HTML Index
Physical Display Environments (Ag0-Ag2 layers)
  • PARs, TeleCubical, ImmersaDesk3 (EVL)
  • ActiveMural (ANL), StationOne (ANL)
  • PowerWall (LCSE)
  • Giant Display Wall (Princeton) (New Connection)
  • ActiveSpaces (ANL, EVL, UIUC)
Collaboration Infrastructure (Ag2-Ag4 layers)
  • Habanero (NCSA), Virtual Director (NCSA)
  • Metro, CAVEav, Voyager, ManyWorlds(ANL)
  • Limbo-Bambo, CAVERNsoft(EVL)
  • StreamRouter, ActiveDisplayPanels, MPEG-Voyager (NEW)
Visualization Environments (Ag3 layer)
  • Remote SCIrun (Utah), Crumbs(NCSA), Java3D tools (NCSA)
  • Advanced Visualization Toolkit(ANL),

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