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Foil 26 Scenario: Virtual World

From Future of Multimedia Internet Systems CPS640 MultiMedia and WWW -- Spring 97 Semester. by Marek Podgorny * See also color IMAGE

The Consumer Environment
In the new networked environment, interactive software has flourished.
  • It can be transmitted over the Net with high-definition, 3-D pictures and 3D sound.
  • Because of the two-way features of the Net, practically anyone can be a content provider by feeding applications back into the network from a properly configured Information Node.
  • For those who can create engaging and interactive applications, there is strong demand for both entertainment and education services.
  • Popular entertainment applications include games played alone, with companions at home, or with others spread throughout the network. These are simulated experiences and have become known as "virtual realities" (VR). With the proper, standardized VR equipment installed on the Information Node, full virtual reality features including touch are possible.



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