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LOCAL foilset Introduction to Java Programming: a Stroll Through Java

Given by Nancy J. McCracken at ECS400 Senior Undergraduate Course on Spring Semester 1996. Foils prepared 27 February 1996
Abstract * Foil Index for this file

See also color IMAGE
Java is an object-oriented language based on C++ suitable for general distributed applications programming. In this course, we will concentrate on Java applets to program application interfaces on the World Wide Web.
These lecture slides on programming in Java will show a series of small programming examples, designed to illustrate the main features of the language.
They accompany the Java Course Module, by Geoffrey Fox, which covers more details about the language.
Text: "Teach yourself Java in 21 days", by Laura Lemay and Charles L. Perkins, February 1996, Sams.net Publishing.

Table of Contents for full HTML of Introduction to Java Programming: a Stroll Through Java


1 A Stroll through Java
2 A Stroll through Java
3 The Simplest Java Application: Hello, World!
4 The Simplest Java Applet: Hello, World!
5 Displaying your applet from a Web page.
6 The Graphics class
7 Using Graphics properties
8 Passing parameters to an applet: the HTML
9 Passing parameters to an applet: the applet
10 Drawing simple shapes
11 Centering a string in the applet window.
12 Random color boxes example
13 Arrays of random colors
14 Applet Flow of Control
15 Threads
16 Example showing the standard thread methods
17 Example showing thread methods, continued
18 Object-Oriented Programming in JAVA - defining a class
19 More methods in the class definition
20 Defining a child class
21 Using parent and child classes
22 Parent and child example, continued
23 Overloading Constructors
24 More child classes
25 The Class Hierarchy of this example
26 Getting Images
27 Drawing Images
28 An Image Drawing Example
29 Double Buffering
30 Using Mouse Events for User Interaction
31 Mouse Events: Initializing the movable objects
32 Mouse Move Event
33 The Set of Mouse Dragging Events
34 More Methods in the Movable Point class
35 Keyboard Events
36 AWT - Grid Layout with Two Components
37 AWT - Adding Components to a Layout
38 AWT - Canvas Component
39 AWT - Panel Component with Buttons
40 AWT - Handling Actions from Components
41 Designing an AWT User Interface - the Pizza Order example
42 Pizza Order: GUI Components
43 Pizza Order: the Specials Component
44 Pizza Order: the Toppings Component and Graphics Canvas
45 Pizza Order: the Class Hierarchy
46 Pizza Order: the Calling Hierarchy

This table of Contents Abstract



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Foil 1 A Stroll through Java

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * See also color IMAGE
Full HTML Index
Nancy McCracken
NPAC
Syracuse University
111 College Place
Syracuse NY 13244-4100
March 6, 1996
Click here for body text

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Foil 2 A Stroll through Java

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * See also color IMAGE
Full HTML Index
Java is an object-oriented language based on C++ suitable for general distributed applications programming. In this course, we will concentrate on Java applets to program application interfaces on the World Wide Web.
These lecture slides on programming in Java will show a series of small programming examples, designed to illustrate the main features of the language.
They accompany the Java Course Module, by Geoffrey Fox, which covers more details about the language.
Text: "Teach yourself Java in 21 days", by Laura Lemay and Charles L. Perkins, February 1996, Sams.net Publishing.

HELP! * GREY=local HTML version of LOCAL Foils prepared 27 February 1996

Foil 3 The Simplest Java Application: Hello, World!

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Since Java is object-oriented, programs are organized into modules called classes, which may have data in variables and functions called methods.

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Foil 4 The Simplest Java Applet: Hello, World!

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Java applets are part of the class hierarchy that can call methods to display on a screen (within the browser window). This example defines the public method paint in this class and calls a method drawString defined in the class Graphics.

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Foil 5 Displaying your applet from a Web page.

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
You should name the file with your applet name, HelloWorldApplet.java, run the compiler (javac), getting a bytecode file HelloWorldApplet.class, which you put in a web directory.

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Foil 6 The Graphics class

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
An object of the graphics class represent a rectangular drawing grid, with a coordinate system in pixels.
When you draw objects, there is a current "state" consisting of a font and a color.

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Foil 7 Using Graphics properties

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Fonts and colors are objects (sometimes called instances) of the font and color class in the awt package.

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Foil 8 Passing parameters to an applet: the HTML

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Within the applet tags, any number of param tags may occur. Attributes can control the alignment of the applet window on the html page.

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Foil 9 Passing parameters to an applet: the applet

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
A standard method, init(), is executed when your applet is loaded; it can call the method getParameter.

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Foil 10 Drawing simple shapes

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Methods are available for drawing lines, rectangles, rounded rectangles, ovals, arcs, and polygons. This example draws a rectangle filled with green with a black border, and a circle filled with magenta.

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Foil 11 Centering a string in the applet window.

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The method applet.size() returns the width and height as a dimension object, which has width and height variables. FontMetrics has variables for various attributes of the font, including width and height.

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Foil 12 Random color boxes example

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This example fills the applet's drawing area with square boxes, each of which has a randomly chosen color.

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Foil 13 Arrays of random colors

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This demonstrates 2-dimensional arrays by first filling arrays with random colors, and then drawing, uses a fixed size drawing window for simplicity.

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Foil 14 Applet Flow of Control

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * See also color IMAGE
Full HTML Index
Each applet's flow of control goes through a sequence of standard methods:
  • public void init() {...}
  • executed once when applet is downloaded to the browser.
  • public void start(){...}
  • executed each time the browser window is entered.
  • public void paint(){...}
  • executed whenever you want to draw in the window.
  • public void stop(){...}
  • executed each time the browser window in exited.
  • public void destroy(){...}
  • executed just before the applet exits.
See ColorBoxes examples with init and start.

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Foil 15 Threads

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * See also color IMAGE
Full HTML Index
A thread is a single sequential flow of control within a process.
If a process has more than one thread, then each thread executes concurrently.
Any Java applet which has extensive execution or loops to repaint the window must run as a concurrent thread with the browser window.
To make an applet with a thread, which is almost always recommended:
  • Change your applet definition to add "implements Runnable", the interface for threads.
  • Include an instance variable for the thread of your applet.
  • Have a start() method which creates a thread and starts it running and a stop() method which stops it running.
  • Have a run() method containing the body of your applet code.

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Foil 16 Example showing the standard thread methods

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
These start and stop methods can always be used

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Foil 17 Example showing thread methods, continued

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The body of the applet is in the run method, in this case a loop to keep showing the date.

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Foil 18 Object-Oriented Programming in JAVA - defining a class

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We define a parent class for movable point objects. Each instance of this class is represented by an x,y location, by a dx,dy offset for the object to move, and a color for the object.

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Foil 19 More methods in the class definition

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We include methods to change the default values for the offsets and color, a method to move the object, and one to paint a point.

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Foil 20 Defining a child class

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We define a class for movable rectangle objects. It uses x,y from the parent class mPoint for the location of the rectangle, but adds h,w to specify height and width of the rectangle.

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Foil 21 Using parent and child classes

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This applet creates 2 mRectangles and loops to move them.

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Foil 22 Parent and child example, continued

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The repaint method calls update, which is overridden here to move the objects, and paint, which is overridden here to redraw whole graphics area.

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Foil 23 Overloading Constructors

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
You are allowed to have more than one constructor in a class, if they constructors have different types or numbers of arguments. For example, for people who are using the java.awt.Point class, you can add a constructor to mRectangle which creates a rectangle by giving the top left and bottom right corner points.

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Foil 24 More child classes

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Once we have structured the concepts of our data into classes, it is easy to add new shapes of movable objects as child classes of mRectangle. These classes only have to redefine paint to draw a differently shaped object.

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Foil 25 The Class Hierarchy of this example

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index

HELP! * GREY=local HTML version of LOCAL Foils prepared 27 February 1996

Foil 26 Getting Images

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The Applet class provides a method getImage, which retrieves an image from a web server and creates an instance of the Image class.
Image img = getImage(new URL("http://www.tc.com/image.gif"));
Another form of getImage retrieves the image file relative to the directory of the HTML or the directory of the java code.
Image img = getImage(getDocumentBase(), "images/image.gif");
Image img = getImage(getCodeBase(), "images/image.gif");

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Foil 27 Drawing Images

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The Graphics class provides a method drawImage to actually display the image on the browser screen.
You can also scale the image to a particular width and height.

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Foil 28 An Image Drawing Example

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This example shows how to get the actual height and width of the image to use in scaling the image under java program control.

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Foil 29 Double Buffering

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This technique is most effective in eliminating flicker, but does take longer and use more memory.

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Foil 30 Using Mouse Events for User Interaction

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We set up a test program that creates 3 movable objects, a rectangle, circle and triangle, as in the earlier example. In this program, we start with them all red. Whenever the mouse is detected to be over one of the objects, it's color is changed to cyan. If the mouse button is used to drag the object, we move the object to the mouse location.
Note that it is not necessary to introduce a thread for this applet since it is not running continuously - it is mostly waiting for mouse events.

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Foil 31 Mouse Events: Initializing the movable objects

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index

HELP! * GREY=local HTML version of LOCAL Foils prepared 27 February 1996

Foil 32 Mouse Move Event

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Whenever the user moves the mouse, a message is sent to from the client workstation to the Java system. It generates a form of interrupt called an event. Your Java applet can choose to provide a method which does appropriate response for any event. This is called an event handler - you must return true to show the general event handler that you have intervened.

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Foil 33 The Set of Mouse Dragging Events

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
These handle the sequence of the user clicks the mouse (mouse down), moves the mouse (mouse drag) and releases the mouse button (mouse up).

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Foil 34 More Methods in the Movable Point class

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We add methods to detect when the mouse is inside an object, and a more general method moveTo for large moves under dragging.

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Foil 35 Keyboard Events

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
You may also choose to respond to individual keys being pressed from the keyboard. (Later we will learn of a more general way to handle text input.)

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Foil 36 AWT - Grid Layout with Two Components

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
A simple example of using the Abstract Windowing Toolkit divides the applet space into two components. One is a Canvas for drawing graphics or images; one is a Panel which has three buttons. We choose to draw the Canvas within the Applet and to create the Panel in another class.

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Foil 37 AWT - Adding Components to a Layout

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index

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Foil 38 AWT - Canvas Component

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The initialization of the Canvas was done in the applet init method; the other method for painting the Canvas simply changes the background color. About the only thing a Canvas can do is explicit drawing and graphics.

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Foil 39 AWT - Panel Component with Buttons

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
This class does not need to be a subclass of Applet - like all components except Canvas, you don't need to paint, just add components and handle events and actions.

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Foil 40 AWT - Handling Actions from Components

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The Button component generates an action whenever the button is clicked on. In this example, we call the method that changes the color of the Canvas in another part of the layout.

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Foil 41 Designing an AWT User Interface - the Pizza Order example

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We design a Java applet to provide a more interactive interface to our Pizza Order CGI script. We start by laying out the web page in which people either select a special or choose toppings.

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Foil 42 Pizza Order: GUI Components

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
We design a set of classes to hold the components of the graphical user interface. The top level page consists of three panels, where the second is the first page of a card layout, with a specials page and a toppings page.

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Foil 43 Pizza Order: the Specials Component

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The constructor of this component reads the specials file on the server and displays the contents here.

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Foil 44 Pizza Order: the Toppings Component and Graphics Canvas

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
Users may drag toppings onto the pizza area to select them. Unlike our HTML form, we allow users to select multiple toppings (and yes, we'll have to change our pizza2.pl CGI script a little bit to allow that).

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Foil 45 Pizza Order: the Class Hierarchy

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index

HELP! * GREY=local HTML version of LOCAL Foils prepared 27 February 1996

Foil 46 Pizza Order: the Calling Hierarchy

From Introduction to Java ECS400 Senior Undergraduate Course -- Spring Semester 1996. * Critical Information in IMAGE
Full HTML Index
The main function of the pizza order applet is to fill in values for the variables in the order component: address, phoneno. and pizzatype. The instance of the order component class is constructed by the top page, so it is passed to the other constructors so that they have access to the variables and methods of ordercomp.

Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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