1 |
Geometric Properties
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2 |
Color
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Defines a set of RGB colors to be used in the color fields of various geometry nodes.
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3 |
Coordinate (was Coordinate3 in VRML1.0) Normal and TextureCoordinate are also in this category
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4 |
New class of Appearance Nodes
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5 |
Appearance
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Gathers together all the appearance properties for a given Shape node. This is specified differently than in VRML1.0 and points to further nodes specifying Material, Texture and TextureTransform
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Material, FontStyle, Image/Movie/Pixel Texture and TextureTransform are in this category
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