Basic HTML version of Foils prepared April 6 1997

Foil 71 Prototypes - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


1 Prototyping is a mechanism that allows the set of node types to be extended by the user from within a VRML file. It allows the encapsulation and parameterization of geometry, attributes, behaviors, or some combination thereof.
2 PROTO ProtoName
  • [ field SFBool foo # This is definition section
  • eventOut SFColor foo2 # Names must be Unique
  • eventIn SFVec3f foo3
  • exposedField SFString foo4 # End definition
  • ] {.. prototype definition ..}

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