Basic HTML version of Foils prepared April 6 1997

Foil 85 Material Node - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


1 It is possible to define the appearance of each shape by specifying the atributes of the material. Appearance and Material nodes allows to define this appearance.
  • Material { diffuseColor 0.8 0.8 0.8 # exposedField SFColor emissiveColor 0.0 0.0 0.0 # exposedField SFColor transparency 0.0 # exposedField SFFloat ambientIntensity 0.2 # exposedField SFFloat specularColor 0.0 0.0 0.0 # exposedField SFColor shininess 0.2 # exposedField SFFloat }

in Table To:


Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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Page produced by wwwfoil on Sun Mar 15 1998