Basic HTML version of Foils prepared April 6 1997

Foil 88 Material Node - IV

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


1 specularColor field specifies the color of a specular reflection highlight on the surface used when light rays are not bent through large angles.
2 Specular reflection bounces light off a surface in a mathematically predictable way that makes shiny surface reflect the world around them.
3 shininess specifies the shininess of the material.
  • A value of 0.0 makes shapes dull and matte.
  • Higher values make them appear more shiny.

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Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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Page produced by wwwfoil on Sun Mar 15 1998