Basic HTML version of Foils prepared April 6 1997

Foil 98 Animation Strategy in doorway.wrl

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


1 For each stair, a TimeSensor (Stair1Timer on next foil) is triggered by a world ProximitySensor. (set when you enter bounding box)
2 Once triggered, the time sensor outputs fractions forever.
3 The fractions are routed in to PositionInterpolators (Stair1Path) that smoothly interpolate a sliding position back and forth along the X axis.
4 These positions are routed in to translations (Stair1.set_translation) for the individual stairs.

in Table To:


Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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Page produced by wwwfoil on Sun Mar 15 1998