Visibility sensors sense whether a box-shaped region in the VRML world is visible from the viewer's position and orientation so that it is possible to control the animation or actions that are only necessary when a sensed region can be seen.
VisibilitySensor {
center 0 0 0 # exposedField SFVec3f
enabled TRUE # exposedField SFBool
size 0 0 0 # exposedField SFVec3f
enterTime # eventOut SFTime
exitTime # eventOut SFTime
isActive # eventOut SFBool
}
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