1 | Lights in a VRML world serve the same purpose as lights in real world. VRML provides three node types to control lighting: PointLight, DirectionalLight, and SpotLight. |
2 | A light can be placed anywhere in the VRML world but a viewer cannot see any kind of geometrical indication related to that light. A viewer can of course see the effect of that light in the VRML world. |
3 | Note lights only affect a Shape which has a non NULL Appearance node and a non NULL Material node within Appearance node |
4 | ambientIntensity reflects general affect of reflections as an approximation to exact rendering |