1 | ElevationGrid { set_height # eventIn MFFloat color NULL # exposedField SFNode normal NULL # exposedField SFNode texCoord NULL # exposedField SFNode height [] # field MFFloat ccw TRUE # field SFBool colorPerVertex TRUE # field SFBool creaseAngle 0 # field SFFloat normalPerVertex TRUE # field SFBool solid TRUE # field SFBool xDimension 0 # field SFInt32 xSpacing 0.0 # field SFFloat zDimension 0 # field SFInt32 zSpacing 0.0 # field SFFloat } |
2 | Defines a two dimensional array in x-z plane with height given in height |
3 | texCoord is critical to drape interesting land structure over this framework |