Basic HTML version of Foils prepared April 6 1997

Foil 89 Material Node - V

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


Ambient light is a light that has bounced from surface to surface many times and provides a general, overall illumination for a room.
ambientIntensity specifies how shape respond to ambient light. This value varies between 0 and 1. The higher the ambient intensity of shape is, the more sensitive to ambient light the shape is.
emissiveColor specifies the glow as an RGB color. Brighter emissive colors make shapes appear to emit more light so that they glow more brightly.
  • The default value is no glow(black).
  • Note that glowing shapes can not light up shapes around them since they are not light source.



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Page produced by wwwfoil on Sun Mar 15 1998