1 | #VRML V2.0 utf8 |
2 | Transform { children [ |
3 | DEF TIME1 TimeSensor {cycleInterval10} |
4 | DEF INTERP1 PositionInterpolator { |
5 | key [ 0.0 0.5 1.0 ] |
6 | keyValue [ .15 .15 0 .15 -.15 0 .15 .15 0 ] |
7 | } DEF T1 Transform {.....geometryBox{..} } |
8 | // Node definition for box to be animated. |