Untitled presentation Computing _ Communications Telephones -- Cables PCs -- TVs Newspapers -- CNN Will all be the same! What does this mean for children? Jamesville Dewitt School Presentation 25 April 1995 Geoffrey C. Fox 111 College PLace Syracuse University Syracuse NY 13244-4100 Abstract of Kids and the NII Presentation This presentation involves these foils and samples taken from the current World Wide Web and the prototype Living Textbook We describe some of the impacts of the current computer and communication revolution on play, lifestyle jobs and education The education discussion includes a description of the Living Textbook collaboration led by Steve Bossert -- Dean of SU School of Education The new job opportunities include those in journalism and medical fields Integration of Industry Sectors forming the NII -- Digital Super Information Highway Impact of this Convergence of Activities on Kids Your Play! New and Better Video game Systems Your Job Opportunities! Many ÒoldÓ jobs will disappear Many ÒnewÓ jobs and job skills will be needed Your Education! New ways for schools to educate you so perhaps you will be less bored and learn more (in areas of great importance to your future careers) Your Life Style! Online Newspapers, Video Rental Stores, Shops Can work from home more easily and so kids can be bugged by their parents more easily! What will National Information Infrastructure(NII) give us? NII is digital superhighway provided to you by ÒOptical FiberÓ : NYNEX and Newchannels (Phone and Cable Industry) ÒServicesÓ: CNN, America OnLine, Prodigy, Syracuse NewsPapers, Blockbuster and indeed YOU!! Current NII is INTERNET and World Wide Web ÒEveryÓ Business Office, Every doctorÕs Office, ÒEveryÓ school desk, ÒEveryÓ home(potential patient) (approximately any home on cable) will have a two-way high speed link to the NII about 10 Megabits/second compared to about 10 Kilobits/second for a modem (14.4 kbit/sec) What does this factor of 1000 increase in performance do for the home? TV + Settop Unit(analog) becomes Computer(Interactive digital) Modem & home PC supporting text interfaces becomes interactive full (VHS Þ HDTV resolution) video receiving unit Interactive implies that you can choose what you want when you want it. Possible Future Communications Technology -- A PacBell Strategy In California, Pacbell announced in November 93 that it will use ATM (optical fibre) as a trunk information line and then use (existing) cable to reach groups of 500 customers One can choose either 500 separate channels (now you get some 50-100) which are the same set offered to everybody or Restricting cable to 500 homes and letting each choose from any one of trillions of channels -- some of these are provided by you or both Jamesville Dewitt school district What is so important about Digital ? Analog as in current Cable Satellite or broadcast TV or radio represents informations by WAVY SHAPES Shapes can be arbitrary and if changed (distorted) canNOT be easily corrected Digital as in current computers represents everything by NUMBERS and uses Òerror-correctionÓ so that you receive EXACTLY what is sent with NO distortion of text or images So information is more precise Can do online banking and looks better -- your great art piece is not distorted or the medical picture is transmitted without adding or subtracting tumors/pathologies etc. Evolution of basic High Performance Computing and Communications Technology Both are rapidly involving due to advances in chip and optical technologies Communication advances will give us the National Information Infrastructure (NII) Computing Technology Advances will give us: Continuing processing unit performance increases: (8088 to Pentium to Another factor of 1.5 each year). This will be needed to manipulate real-time video New Interfaces such as real-time video The Next Generation Home Computers include Settop Boxes and Videogame Controllers ÒAllÓ children will have the equivalent of todays $20,000 business or university computer processing capability in BOTH Settop Boxes and in Video Game Controllers which will ÒjustÓ be Personal Computers Features of Virtual Reality -- a New Consumer Level Product This is a ÒHuman-Computer InterfaceÓ technology which allows user: Full Visual Immersion in world created by computer Although called ÒVirtual realityÓ, the computer world can be A Simulation of either a real or artificial world Multisensory Interactions Immersed vision Stereo Sound Tracking of Head / hand / feet movement Physical Forces Temperature Video Game systems under development Currently mainly in Theme parks, Sportstar 2000 etc. The InfoVision Scenario INFOrmation Video Imagery and Simulation ON demand -- Home clients and High Performance Multimedia Servers Information Video Imagery and Simulation on Demand Tomorrows Communities will be centered not just on roads, libraries, schools and local businesses but EVERY community will have a High Speed Digital Community network that will both drive the community internally but also tell the outside world about business servicxes, tourist attractions etc. Some of the Jobs that will Need NII(Internet, World Wide Web) Skills Computer, Telephone, and Cable Engineers Journalists from both print, photography, and video fields Artists, Advertising designers, Architects, Film Producers, ÒBookÓ Publishers etc. Real Estate Brokers School Teachers, Librarians, Government and Business workers involved with giving information to public or fellow workers Shop owners and staff advertising their wares on digital highway. Allow woodworkers in Adirondacks or heart of Africa to advertise material to all on the World Wide Web All those in medical area -- from Virtual reality to allow surgeon in Syracuse to manipulate robot devices at accident scene to Multimedia patient records Law enforcement (police searching worldwide databases) and lawyers accessing case histories. Some Classes of Educational Uses of the Internet and the future National Information Infrastructure (NII) Distance Learning and teacher/student collaboration over the network Video information on demand Text Information on demand Image Information on demand Interactive Simulation of physical systems Geographical Information Systems Overview of the Living Textbook Project The Living Textbook is a New York State funded Initiative to create educational applications that exploit leading information technologies InfoMall Living Textbook Educational Applications Interactive Multimedia Geographic Information System -- Virtual Field Trip -- New York State The Interactive Journey Video Information on Demand Cached Internet Resources Telecollaboration in the classroom Realistic (HPCC) Simulations on demand Living Textbook Information Technologies Terabyte Databases Parallel Supercomputers Interactive Multimedia High Speed Wide Area Networks The Living Textbook Project Partners The Project Team Syracuse University School of Education ColumbiaÕs Teachers College NYNEX NPAC Upstate Project Schools Fowler High School, Syracuse NY Rome Free Academy, Rome NY Whitesboro Middle School, Whitesboro NY Downstate (New York City) Project Schools PS126: The Ralph Bunch School The Dalton School School for the Physical City Outside Partners of the Living Textbook Project askERIC Educational Database for teachers with consultation The Discovery Channel -- Video Content Provider NewsBank -- Text Content Provider Reuters News Service Syracuse Language Systems -- Learn Foreign Languages on Demand TravelVenture -- Interactive travel information on Demand US Air Force Rome Laboratory -- InfoVision technologies WorldView Corp : Interactive Client-Server Geographic Information System NII and Education - Distance Learning Student Can be combined with Collaborative Technology Curricula Opportunities Opened Up by the World Wide Web New Teaching Methodologies with Information presented with: Multi Media is not necessarily the most important idea Hyper linked (non sequential and World Wide) material is more important: Used for first time in Physics 105 -- Science for the 21st Century -- last semester in SETI module SETI -- Search for Extraterrestial Intelligence -- will be basis of class projects in Phy 106 this semester. New ÒMind and MachinesÓ and ÒPseudoScience and the ParanormalÓ Modules offered experimentally in Phy 106 Need caching locally and high speed local networks to support the 167 students in class This hyperlinked material accounts for about 10% Phy 105, 20% Phy 106 and expect to increase if success continues Major Physics department commitment -- 3 faculty developing the 3 modules Collaborative Technology and the NII Input from real time video of collaborating individuals as well as: Keyboards, Pens, Video/Images on CD-ROM and InfoVision server, Simulations Software will run on ÒSettopÓ downloaded from information server. Allow Sick Children to participate in lessons while at home and in hospital Allow discussions of Homework among teachers and students etc. Video (Movie and News) on Demand (VOD) and the NII The simplest VOD applications treat InfoVision server as a ÒglorifiedÓ VCR with a huge stock of readily accessible prerecorded tapes Movies -- With granularities of around one hour Videotaped lectures -- and which can be restarted, rewound etc. Interactive VOD will have granularity of order a minute ÒBrowseÓ text or video indices to form customized ÒchannelsÓ such as: CNN Newsroom and NewSource Reuters Wire Service feeds from around the world These services provide video news footage of several hours per day with a textual index Store several years of video footage on InfoVision servers Browse textual indices e.g. for all material on Syracuse Develop customized class material InfoVision - Text Information on Demand on the NII Can store Books Newspapers Encyclopedias etc. as full text Rather than keyword or abstract searches, search full text for say all newspaper articles with words Syracuse Bargin Price Twizzlers in same paragraph Speed from parallelism - InfoVision Servers will have 64 --> 1024 processors - each scans part of text Digital Library Integrate sophisticated full text front end with backend video, imagery and simulation InfoVision - Image Information on Demand on the NII KODAK GIODE - Global Imagery on Demand Everywhere - Service Images stored in multiresolution KODAK Photo CD format Browse at low resolution - select and buy images you need for Annual Report cover school project Gradually develop sophisticated search by image content or as in newsroom example, search using textual index (initial major implementation ?) Generate text in Òbatch modeÓ by searching images with particular pattern recognition algorithms InfoVision - Simulation on Demand Financial Modeling will allow you to make more money by investing more wisely Reasonably accurate simulations are available for Weather - tornados, storms, etc. Environment - smog in LosAngles acid rain in the Adirondacks Atoms - Molecules - Reactions Air flow around vehicles from cars .... shuttles These simulations of physical phenomena can be used to illustrate scientific principles in classroom change shapes of cars Investigate connection of lake effect snow with wind direction and geography change laws of nature From Video Games to Yellow Pages Video Games include travel through race courses (Crash and Burn) or through ÒMystical WorldsÓ as in Donkey Kong or for the new generation of PC games such as MYST Other PC edutainment systems such as Oregon Trail and Carmen San Diego provide Òadventure/knowledgeÓ filled journeys through sort of the real world NASA, USGS and other sources (such as Russia) provide digital terrain data which can be used to provide totally realistic Òflight simulationsÓ Current widely available 3D data has 10 to 30 meter resolution but even now, Synthetic aperture radar sensors are being tested which can be flown in a plane and give horizontal and vertical resolution of around 1 meter. The software to implement this is called a Geographical Information System (GIS) Uses of Geographical Information Systems with the NII Other applications that will be important with the NII include: Yellow Pages You will be to access a ÒchannelÓ on the NII which allows you to request ÒTaco BellÓ and travel through Syracuse on the computer seeing where they are and how busy Travel Agencies Try out your holiday on the computer first! Community Information as part of Community network Weather -- Cruise around 3D world with real weather superimposed to plan trips etc. Real Estate ÒParade of HomesÓ will be presented online or as a CDROM which you can browse at your leisure Content of New York State -- The Interactive Journey NPACÕs part of Living Textbook will provide 3D journeys through both Mars (courtesy of NASA) and parts of New York State Computer holds digital maps and basic spatially tagged information such as Video, text and Images of locations in New York State Cultural, Historical, Geological Information Teachers can add such information for particular classes to their clients or server. Use for virtual field trips such as simulated trip down Hudson river or Erie canal Cached Internet Resources in Living Textbook Project Datamine the WWW for resources relevant to K-12 Classroom Kidsweb is our initial selection based on teaching experience over the summer Local Storage at NPAC to support focused teacher selection of material and high performance delivery over NYNET Selection by teacher teams provides high-value materials, efficiency in teacher preparation time and K-12 appropriate material Support of WWW searchs with knoledge agents from variety of sources Offer to produce CDROMÕs of selected material for sites with poor Internet access NPAC -- SUNY Health Science Center Collaboration SUNY HSC is juxtaposed to Syracuse University Campus and hopefully NYNET will extend from NPAC to SUNY HSC Initial Experiments demonstrated to Hillary Clinton and involved: Telemedicine over ATM using commercial collaboration technologies SUNY HSC responsible for large rural area including Adirondacks Image Processing on MPP for Pathology Images using multi-resolution browsing techniques Explore as cost effective enabling technology for wide spread pathology screening Patient Records and Results of Medical Instruments and emergency room analysis can be viewed by specialist doctors from either their home or central hospitals VASTNET -- NPAC, Newhouse School, University Electronic Media Services Collaboration Video and Server Technology Network is prototype of Wire Service of future using Web Technology to service Mass Communications Industry NYNET ATM network extended internally to allow linkage of NPAC to Newhouse School of Public Communications and University Electronic Media Production Unit Faculty and students -- the multimedia digital journalists of the future will use: Archives stored on huge computers browsed at low (VHS) resolution but stored(delivered by wire server) at broadcast quality. Browsing also using text interfaces (index to a clip of average length 15 seconds) Study Integration digital editing (AVID) technology of media field with digital web and powerful computer technology. Industrial partners from traditional print and analog video fields CNN and Reuters Manhattan Transfer Edit -- Video Post Production Company