1 | Coordinate3 a set of 3D coordinates e.g. for IndexedFaceSet |
2 | FontStyle font style for AsciiText |
3 | Info information node |
4 | LOD - Level-Of-Detail switches between various object representations |
5 | Material surface material properties |
6 | MaterialBinding specifies how materials are bound to shapes |
7 | Normal a set of 3D surface normals, e.g. for IndexedFaceSet |
8 | NormalBinding specifies how normals are bound to shapes |
9 | Texture2 texture map and parameters for that map |
10 | Texture2Transform 2D transformation applied to texture coordinates |
11 | TextureCoordinate2 a set of 2D coordinates used by textures |
12 | ShapeHints topology hints for surface rendering |
13 | MatrixTransform a geometric 3D transformation matrix |
14 | Rotation 3D rotation (axis and angle) |
15 | Scale 3D scaling factor |
16 | Transform a full 3D transform (scale, rotation, translation) |
17 | Translation a translation by 3D vector |
18 | OrtographicCamera a parallel projection from a viewpoint |
19 | PerspectiveCamera a perspective projection from a viewpoint |
20 | DirectionalLight a light source with rays parallel to a 3D vector |
21 | PointLight a light source at a fixed 3D location |
22 | SpotLight a light source with rays inside a cone |