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The following VRML structures are used to model the terrain data:
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- QuadMesh - basic shape representing the surface, it is
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an Open Inventor equivalent of VRML 1.1 ElevationGrid
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- Multivalued Material nodes - define colors of points,
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- LOD - Level-Of-Detail node - specifies portions of data
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to be loaded with different resolution levels depending
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on the distance from the viewpoint,
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- WWWInline enables loading of scene in portions,
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- WWWAnchor - allows linking with HTML description
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pages
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- DirectionalLight - lighting in the scene.
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