Basic HTML version of Foils prepared March 4 1998

Foil 79 Transform Node

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2.0 Transform Node Definition(Definition)
1 The Transform node allows you to position shapes and groups of shapes anywhere in your world by using its translation field. Every transform node defines a new coordinate system within its parent's coordinate system.
  • Transform { children [] # exposedField MFNode translation 0.0 0.0 0.0 # exposedField SFVec3f rotation 0.0 0.0 0.0 0.0 # exposedField SFRotation scale 1.0 1.0 1.0 # exposedField SFVec3f scaleOrientation 0.0 0.0 1.0 0.0 # exposedField SFRotation bboxCenter 0.0 0.0 0.0 # field SFVec3f bboxSize -1.0 -1.0 -1.0 # field SFVect3f center 0.0 0.0 0.0 # field SFVec3f addChildren # eventIn MFNode removeChildren # eventOut MFNode }

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