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Ambient light is a light that has bounced from surface to surface many times and provides a general, overall illumination for a room.
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ambientIntensity specifies how shape respond to ambient light. This value varies between 0 and 1. The higher the ambient intensity of shape is, the more sensitive to ambient light the shape is.
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emissiveColor specifies the glow as an RGB color. Brighter emissive colors make shapes appear to emit more light so that they glow more brightly.
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The default value is no glow(black).
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Note that glowing shapes can not light up shapes around them since they are not light source.
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