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Proximity sensors sense when a viewer enters and moves about within a box-shaped region in the VRML world.
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ProximitySensor {
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center 0 0 0 # exposedField SFVec3f
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size 0 0 0 # exposedField SFVec3f
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enabled TRUE # exposedField SFBool
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isActive # eventOut SFBool
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position_changed # eventOut SFVec3f
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orientation_changed # eventOut SFRotation
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enterTime # eventOut SFTime
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exitTime # eventOut SFTime
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}
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