Basic HTML version of Foils prepared March 4 1998

Foil 121 Collision Node - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

Definition and Example Collision Node for Foil 121(Definition and Example)
1 All objects in the scene are collidable. The browser detects geometric collisions between the user's avatar (see NavigationInfo) and the scene's geometry, and prevent the avatar from entering the geometry.
2 Collision detection detects when the user comes close to and collides with the shapes in the VRML world.
  • Collision {
  • addChildren # eventIn MFNode
  • removeChildren # eventIn MFNode
  • children [] # exposedField MFNode
  • collide TRUE # exposedField SFBool
  • bboxCenter 0 0 0 # field SFVec3f
  • bboxSize -1 -1 -1 # field SFVec3f
  • proxy NULL # field SFNode
  • collideTime # eventOut SFTime
  • }

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