1 | Sound { |
2 | direction 0 0 1 # exposedField SFVec3f |
3 | intensity 1 # exposedField SFFloat |
4 | location 0 0 0 # exposedField SFVec3f |
5 | maxBack 10 # exposedField SFFloat |
6 | maxFront 10 # exposedField SFFloat |
7 | minBack 1 # exposedField SFFloat |
8 | minFront 1 # exposedField SFFloat |
9 | priority 0 # exposedField SFFloat |
10 | source NULL # exposedField SFNode |
11 | spatialize TRUE # field SFBool |
12 | } |
13 | location field specifies a 3-D coordinate for the location of the sound emitter in the current coordinate system. |