VRML uses a cartesian, right-handed, 3-dimensional coordinate system. |
By default, objects are projected onto a 2-dimensional device by projecting them in the direction of the positive Z axis, with the positive X axis to the right and the positive Y axis up. |
A camera or modeling transformation may be used to alter this default projection. |
The standard unit for lengths and distances specified is meters. |
The standard unit for angles is radians. |