Basic HTML version of Foils prepared March 4 1998

Foil 90 Material Node - II

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2 Material Definition and Examples for Foil 90(Definition and Examples)
VRML simplifies the simulation of real world lighting by ignoring reflections and assuming light comes either from a specific source or is "ambient". The latter is the sum of all complex lighting!
  • This approximation is motivated by need to render in a reasonable time!
In the real world when light ray strike a surface, some is absorbed by it, some is reflected off it, and some is transmitted through the surface.
The light that reflects or is transmitted through a surface continuous into the world, bouncing from surface to surface to illimunate the scene.
To simplify the complex lighting operations, VRML uses a simplified methods. It supports two types of reflection: diffuse reflection and specular reflection.



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