Basic HTML version of Foils prepared Nov 29 97

Foil 23 Interactions Represent Events in Time

From Overview of HLA and RTI DMSO Standards ARL Training Session IMT Dec 4 97 -- Dec 4 97. by Geoffrey Fox but selected by W. Furmanski from DMSO


An interaction represents an event in time that has no continuing state, e.g. a change in an ATC clearance or the firing of a weapon
An interaction, unlike an object does not persist; it occurs at a specified time
Federations subscribe to classes of interactions. They are then notified when another federate sends an interaction of that class
Each interaction class specifies the set of parameters for each instance of that class
Like object classes, one interaction class can inherit from another
An interaction is instantiated by messages which are essentially sent and received by methods of objects



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