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Basic foilset Java Tutorial 98- 2: Java Language and Object Oriented Techniques

Given by Geoffrey C. Fox, Nancy McCracken at NAVO Tutorial on Sept 23 1998. Foils prepared Sept 21 1998
Outside Index Summary of Material


In Part 1 of the Tutorial We Covered:
  • Overview including History and alpha versus production issues
  • Comparison of Java and Javascript
  • Overall Java Philosophy and Features including security etc.
This Part(2) of Tutorial Covers
Java Programming Language
  • Introduction to Applications,Applets and their Invocation from HTML
  • "Hello World" and Basic Graphics Applets
Object Oriented and Class Structure
  • Methods, Constructors etc.
  • Interfaces
Exceptions
And in the Remaining Parts of the Java Tutorial We Cover:
  • Applet Programming and Threads
  • Abstract Windowing Toolkit
  • Networking and I/O
  • Futures and HPCC Implications

Table of Contents for full HTML of Java Tutorial 98- 2: Java Language and Object Oriented Techniques

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1 Java Tutorial - 1998
2 Java Language Basics
3 Java Language -- Lexical Issues I
4 Java Language -- Lexical Issues II
5 Java Language -- Program Structure
6 Java Variable/Expression Types
7 An example application summing numbers. Primitive Types
8 Java Language -- Types: Array
9 An example application using an array. Java Language -- More on Arrays
10 Java Language -- Expressions
11 application examples for Foil 11 Java Language -- Control Flow I
12 Java Language -- Control Flow II
13 Method definition examples for Foil 13 Method Definitions
14 The Java Object Model: Classes, Instances and Methods
15 The Java Object Model Overview
16 Account class definition examples for Foil 16 Defining a Class
17 Sun API links for Foil 17 API of a Class
18 Using a Class
19 A Computational Class
20 Header of Class Definition
21 Java Language -- Types of Classes - I
22 Java Language -- Types of Classes - II
23 Java Language -- Types of Methods
24 The Java Object Model: Inheritance and the Class Hierarchy
25 Account child class definition examples for Foil 25 Relationships between Classes
26 Use of Methods Defined in Parent
27 Use of Methods Defined in Parent but overridden in child class
28 Comments on Casting
29 Array - A Pseudo Class!
30 By value and By reference
31 Comments on Overloading and Overriding in Classes
32 Abstract Methods and Classes Interfaces (classes without implementation)
33 Abstract Methods and Classes
34 Java Language -- Interfaces - Overview
35 Interface Example -- Implementing Storable
36 Interfaces can be used as Classes in type specification
37 Further Features of Interfaces
38 More on Interfaces -- Why use them
39 Packages in Java
40 Overview of Packages and Directory Structure
41 Using Java packages
42 Java 1.0 System Packages
43 Additional Java 1.1 System Packages
44 More on the Java Language: Exceptions
45 Java Language -- Handling Runtime Errors Using Exceptions
46 Exception examples for Foil 46 User Created Exceptions
47 Basic Structure of Exception Handling in Nested Calls
48 Examples of Exception Hierarchy
49 The complete try/catch/finally statement
50 Classes of Exceptions

Outside Index Summary of Material



HTML version of Basic Foils prepared Sept 21 1998

Foil 1 Java Tutorial - 1998

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
Part II: Java Language and
Object-Oriented Concepts
http://www.npac.syr.edu/projects/tutorials/Java/
  • Instructors: Geoffrey Fox ,
  • Nancy McCracken
  • Syracuse University
  • 111 College Place
  • Syracuse
  • New York 13244-4100

HTML version of Basic Foils prepared Sept 21 1998

Foil 2 Java Language Basics

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index

HTML version of Basic Foils prepared Sept 21 1998

Foil 3 Java Language -- Lexical Issues I

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
Lexical structure inherits a lot from C/C++. There are however some notable differences which are listed below.
Java characters are based on 16--bit wide Unicode Worldwide Character Encoding rather than the usual 8--bit wide ASCII. This allows full support of all alphabets and hence all languages
Three types of comments are supported:
  • // ignore all till the end of this line
  • /* ignore all between starts */
  • /** an insert into an automatically generated software documentation */
    • for /** */ one inserts HTML documentation with some simple macros such as @see (to designate see also) BEFORE the method or class being documented

HTML version of Basic Foils prepared Sept 21 1998

Foil 4 Java Language -- Lexical Issues II

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Java reserves the following keywords:
  • abstract boolean break byte case catch char class const continue default do double else extends final finally float for goto if implements import instanceof int interface long native new package private protected public return short throw throws transient try void volatile while
  • Note goto is not allowed in Java but its still reserved!
  • null true and false are literals with special meaning but not keywords

HTML version of Basic Foils prepared Sept 21 1998

Foil 5 Java Language -- Program Structure

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Source code of a Java program consists of one or more compilation units, implemented as files with .java extension.
Each compilation unit can contain:
  • a package statement
  • import statements
  • class declarations
  • interface declarations
Java compiler (called javac) reads java source and produces a set of binary bytecode files with .class extensions, one for each class declared in the source file. For example, if Foo.java implements Foo and Fred classes, then "javac Foo.java" will generate Foo.class and Fred.class files.
Suppose that Foo implements an applet and Fred is an auxiliary class used by Foo. If Netscape/Internet Explorer encounters a tag <APPLET code="Foo.class">, it will download Foo.class and Fred.class files and it will start interpreting bytecodes in Foo.class.

HTML version of Basic Foils prepared Sept 21 1998

Foil 6 Java Variable/Expression Types

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Each Java variable or expression has a definite type, given by a declaration such as
  • int i;
There are three "types" of types!
  • There are Primitive or Simple types such as integers or booleans which are built-in.
  • New composite types (objects) can be constructed in terms of classes and interfaces. The type of an object is its class or interface
  • Arrays we will see are a sort of "almost" object!

HTML version of Basic Foils prepared Sept 21 1998

Foil 7 Primitive Types

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index An example application summing numbers.
There are 4 integer types: byte, short, int, long of size 8, 16, 32 and 64 bits, respectively.
float is 32 bits, double is 64 bits. Floating point arithmetic and data formats are defined by IEEE754 standard.
characters are given by 16bit Unicode charset and represented as short integers.
One can use casts for conversion such as
  • long l;
  • l = (long) i;
  • // which can be explicit as here and sometimes implied (see later)
Note booleans are either TRUE or FALSE -- they are not 0, 1 ,-1 ...

HTML version of Basic Foils prepared Sept 21 1998

Foil 8 Java Language -- Types: Array

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Arrays are "true" or "first class" objects in Java and no pointer arithmetic is supported.
Like other objects, an array must be declared and created:
  • int states[]; // declaration
  • alternative syntax: int[] vec;
  • and then:
  • states = new int[128]; // creation
  • or concisely:
  • int states[] = new int[128];
Arrays of arbitrary objects can be constructed,
  • e.g. Color manycolors[] = new Color[1024];
  • The only difference is that in the case of primitive types, the array elements are actually created. In the case of arbitrary objects, an array of object references is created; before you use array elements, you must call the constructor of that type for each element.

HTML version of Basic Foils prepared Sept 21 1998

Foil 9 Java Language -- More on Arrays

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index An example application using an array.
An array of length 128 is subscripted by integers from 0 to 127.
Subscripts are range checked in runtime and so vec[-1] and vec[128] will generate exceptions.
Array length can be extracted via the length instance variable, e.g.
  • int len = vec.length will assign len = 128.
Arrays can have dynamic sizing (a fixed size determined at runtime)
  • int sizeofarray = 67;
  • int vec[] = new int[sizeofarray];
Multidimensional arrays are arrays of arrays
  • char icon[][] = new char[16][16]
  • These arrays can be "ragged":
    • int graph[][] = new int[2][];
    • graph[0][] = new int[4];
    • graph[1][] = new int[7];

HTML version of Basic Foils prepared Sept 21 1998

Foil 10 Java Language -- Expressions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
Java's expressions are very similar to C and include the following forms. Both expressions and statements have values.
  • arithmetic:
    • 2+3
    • (2+3)*i
  • autoincriment and autodecriment
    • i++ /* equivalent to i = i +1 */
  • boolean
    • ((i > 0 ) && (jɬ)) ||(state = -1)
  • bit operations
    • i <ə /* Left shift by 1 binary digit */
  • conditional expression
    • (iɬ) ? expression1 : expression2
  • strings have operators such as catenation
    • "fred" + "jim" is "fredjim"
  • object property operators
    • (a instanceof B) /* True iff object a is of class B */

HTML version of Basic Foils prepared Sept 21 1998

Foil 11 Java Language -- Control Flow I

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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if (some boolean expression) { .. }
  • else { ... } // optional else
Nested: if (some boolean expression) { .. }
  • else if(another boolean) { .. }
  • else { ... }
while (any boolean) { /* Do Stuff */ }
do { /* What to do */ } while (another boolean);
for (expression1; booleanexpression ; expression2) { ...}
  • naturally starts with expression1, applies expression2 at end of each loop, and continues as long as booleanexpression true
    • for ( int i=0; i<length(a); i++)
    • a[i] = i * i;
    • /* loop variable i is optionally declared to be local to loop as shown here. */

HTML version of Basic Foils prepared Sept 21 1998

Foil 12 Java Language -- Control Flow II

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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switch (expression) /* Just as in C */
  • {
  • case Constant1: /* Do following if expression=Constant1 */
    • /* Bunch of Stuff */ break;
  • case Constant2: /* Do following if expression=Constant2 */
    • /* Bunch of Stuff */ break;
  • default:
    • /* Bunch of Stuff */ break;
  • }
One can go to the next iteration of a loop by using
  • continue;
or break out of the loop by using
  • break;

HTML version of Basic Foils prepared Sept 21 1998

Foil 13 Method Definitions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Subprograms in Java are called methods. The definition format is
  • Modifiers Returntype Methodname ( Parameterlist )
    • {
    • declarations and statements
    • }
The parameter list contains the types and names of all the parameters.
The declarations and statements are called the body of the method. Parameter names and variables declared in the body are local to it.
Control returns from the methods either when the body is finished execution or a return statement is encountered. Return statements may also return a result.

HTML version of Basic Foils prepared Sept 21 1998

Foil 14 The Java Object Model: Classes, Instances and Methods

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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HTML version of Basic Foils prepared Sept 21 1998

Foil 15 The Java Object Model Overview

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Programs are composed of a set of modules called classes. Each class is a template specifying a set of behaviors on the data of the class.
Each class has class variables (sometimes called instance vars) to hold the data and methods (called functions or procedures in other languages) to define the behaviors. Each object in a program is created as an instance of a class. Each class instance has its own copy of the class variables.
Classes can be used for data encapsulation, hiding the details of the data representation from the user of the class (by marking variables as private).
Instance
Variables
Methods

HTML version of Basic Foils prepared Sept 21 1998

Foil 16 Defining a Class

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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The class definition consists of
  • a header line giving the class name, modifiers, possible subclass and interface structure
  • declarations (and possibly initializations) of class variables (aka instance variables)
  • declaration of a constructor method. This method has the same name as the class and does any initialization whenever an instance is created.
  • declarations of other methods.

HTML version of Basic Foils prepared Sept 21 1998

Foil 17 API of a Class

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Each class has an API (Application Programming Interface) consisting of all the variables and methods that other programmers (i.e. in other classes) are allowed to use. These are designated by the "public" keyword.
Example showing part of the Java Date class:
  • public class Date
  • { // Constructor methods to create instances of class
  • public Date();
  • public Date(int year, int month, int day);
  • // Accessor and Mutator methods to access and change data
  • public int getHours();
  • public int getYear();
  • . . .
  • public void setHours();
  • public void setYear() . . .
  • // Other public methods
  • public boolean after(Date when);
  • . . . }

HTML version of Basic Foils prepared Sept 21 1998

Foil 18 Using a Class

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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This declares object today to have type class
  • Date today
  • Date() is Constructor of Date class which constructs an instance of Date class and sets default value to be the current date
  • new Date()
An example application using a method of the Date class:
  • import java.util.Date;
  • class DateApplication
  • { public static void main ()
  • { Date today = new Date();
  • Date medieval = new Date(1400, 12, 25);
  • if (today.after (medieval))
  • System.out.println( "Today is not medieval!");
  • }}

HTML version of Basic Foils prepared Sept 21 1998

Foil 19 A Computational Class

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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A class (such as a "main routine") may also be implemented to have just one computational instance.
This application reads from standard input and counts number of characters which are then printed
  • class Count {
  • public static void main (String args[])
  • throws java.io.IOException
  • { int count = 0;
  • while (System.in.read() != -1)
  • count++;
  • System.out.println("Input has " + count + " chars.");
  • }}

HTML version of Basic Foils prepared Sept 21 1998

Foil 20 Header of Class Definition

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Class declaration in Java shares common aspects with C++ but there are also some syntactic and semantic differences.
ClassModifiers class className [extends superClass] [implements interfaces] { <body of class>}
  • e.g. public class Test extends Applet implements Runnable { . . . }
  • defines an applet that can use threads which have methods defined by Runnable interface
Only single inheritance is supported but aspects of multiple inheritance can be achieved in terms of the interface construct. Interface is similar to an abstract class with all methods being abstract and with all variables being static (independent of instance). Unlike classes, interfaces can be multiply-inherited.

HTML version of Basic Foils prepared Sept 21 1998

Foil 21 Java Language -- Types of Classes - I

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Possible ClassModifiers are:
  • abstract -- Contains abstract methods without implementation -- typically such abstract classes have several subclasses that define implementation of methods
  • public -- May be used by code outside the class package and (unix) file must be called ClassName.java where ClassName is unique public class in file
  • private -- this class can only be used within current file friendly(i.e. empty ClassModifier) -- class can be used only within current package
  • protected -- Only accessible to subclasses

HTML version of Basic Foils prepared Sept 21 1998

Foil 22 Java Language -- Types of Classes - II

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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threadsafe: Instance or static variables will never change asynchronously and so can use compiler optimizations such as assigning to registers. Next modifier -- final -- is also valuable to compilers
final -- Cannot have a subclass for classes
  • cannot be overridden for methods
  • final variables have a constant value e.g.
    • final int ageatdeath = 101;
  • transient -- specifies that objects are not persistent
  • Note most of these modifiers can be used either for a class or an object -- a particular instance of a class
    • abstract only makes sense for a class and transient is perhaps more useful on an object basis

HTML version of Basic Foils prepared Sept 21 1998

Foil 23 Java Language -- Types of Methods

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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MethodModifier ReturnType Name(argType1 arg1, ......)
Returntypes are either simple types (int, byte etc.), arrays or class names
Possible MethodModifiers are:
  • public -- This method is accessible by all methods inside and outside class
  • protected -- This method is only accessible by a subclass
  • private -- This method is only accessible to other methods in this class
  • friendly(i.e. empty) -- This method is accessible by methods in classes that are in same package
  • final -- a method that cannot be overriden
  • static -- This method is shared by ALL instances of this class and can be invoked with <Class>.method syntax as well as <Instance>.method
  • synchronized -- This method locks object on entry and unlocks it on exit. If the object is already locked, the method waits until the lock is released before executing -- can be used on methods or statement blocks
  • native -- to declare methods implemented in a platform -- dependent language, e.g. C.

HTML version of Basic Foils prepared Sept 21 1998

Foil 24 The Java Object Model: Inheritance and the Class Hierarchy

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index

HTML version of Basic Foils prepared Sept 21 1998

Foil 25 Relationships between Classes

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index Account child class definition examples for Foil 25
use
  • A uses B: A calls a method (sends a message to) an object of class B or creates, receives, or returns an object of class B.
containment
  • A has a B: special case of use - an object of class A contains an object of B
inheritance
  • B is an A: specialization - B extends A (is a subclass of A) if B has all the variables and methods of A (and more).
In the class definition of B, the child class, there is no need to repeat declarations of variables and methods of A, they are assumed to be there. The definition of B has the additional variables and methods of B.

HTML version of Basic Foils prepared Sept 21 1998

Foil 26 Use of Methods Defined in Parent

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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If you call a method in a class that was defined in some parent, the compiler has a simple algorithm to find the definition: it searches up the parent/child hierarchy.
Class:
method A
Definition of method
is given in parent
Class:
Class:
Class:
Class:
Object2
Object1
Object1 creates object2
and calls object2.A

HTML version of Basic Foils prepared Sept 21 1998

Foil 27 Use of Methods Defined in Parent but overridden in child class

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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This algorithm also works for the case when the method is overridden
Class:
method A
Definition of method
is given in parent
Class:
Class:
method A
Class:
Class:
Object2
Object1
Object1 creates object2
and calls object2.A

HTML version of Basic Foils prepared Sept 21 1998

Foil 28 Comments on Casting

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Casting (type conversion) is supported between types and class types. Syntax:
  • (classname)reference
Two forms of casting are possible: widening and narrowing
Widening, where the subclass is used as an instance of the superclass, is performed implicitly
Narrowing, where the superclass is used as an instance of the subclass, must be performed explicitly
Given Parent: Dot -> DrawableDot (Child):
  • Widening: An instance of DrawableDot is used as an instance of Dot
  • Narrowing: An instance of Dot is used as an instance of DrawableDot
Casting between sibling classes is a compile-time error

HTML version of Basic Foils prepared Sept 21 1998

Foil 29 Array - A Pseudo Class!

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Not in any package
One final instance variable: length
For each primitive type (and all classes), there's an implicit Array subclass
Cannot be extended (subclassed)
Superclass is Object
Inherits methods from Object
  • new int[5]).getClass().getSuperclass()
  • will return Java.lang.Object

HTML version of Basic Foils prepared Sept 21 1998

Foil 30 By value and By reference

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Many languages are confusing as they differ in often unstated distinction between the value and "handle" -- Java is no exception! (reference,address,pointer) of an entity
Consider assignment: a = b; // sets value of a to value of b
If a and b are primitive types, then they hold "actual literals" and so if b=66, then a is set to 66
  • In this case if you change b, then a is left unchanged
However if a or b is an object, b is in fact a reference and so one sets a to refer to same object as b (i.e. same "location" in memory)
  • if you change b in some way, then a will be changed accordingly
  • Note null is value of an object which has not been assigned (constructed) and so does not point anywhere
Arguments to Methods are always passed by value BUT if an object is an argument, then that value is ALWAYS a reference and so in practice
  • Primitive types are passed by value
  • Objects are passed by reference
Arrays reflect properties of what they are arrays of!

HTML version of Basic Foils prepared Sept 21 1998

Foil 31 Comments on Overloading and Overriding in Classes

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Overriding Methods (where child class provides method with same signature as method in parent)
  • To override a method, a subclass of the class that originally declared the method must declare a method with the same name, return type (or a subclass of that return type), and same parameter list.
  • When the method is invoked on an instance of the subclass, the new method is called rather than the original method.
  • The overridden method can be invoked using the super variable.
  • Super can be used to refer to instance variables in the superclass as well.
Overloading (where a class can provide a set of methods all with the same name, but with different signatures): The signature is defined (as in Arnold-Gosling book) by
  • Lowest conversion cost of parameter list, based on type and number of parameters. Return type and declaration order not important.
  • Java will declare an error if method is invoked where there is not one with a unique signature which matches call after removing less specific methods (use of objects in hierarchy can cause lots of confusing matches!)

HTML version of Basic Foils prepared Sept 21 1998

Foil 32 Abstract Methods and Classes Interfaces (classes without implementation)

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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HTML version of Basic Foils prepared Sept 21 1998

Foil 33 Abstract Methods and Classes

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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An abstract method has no body - it is provided in a class to define the signature of the method for program structuring purposes. It must be defined in some subclass of the class in which it is declared.
  • Constructors, static methods, private methods cannot be abstract
  • A method that overrides a superclass method cannot be abstract
Classes that contain abstract methods and classes that inherit abstract methods without overriding them are considered abstract classes
  • It is compile-time error to instantiate an abstract class or attempt to call an abstract method directly.

HTML version of Basic Foils prepared Sept 21 1998

Foil 34 Java Language -- Interfaces - Overview

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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An interface specifies a collection of methods (behaviors) without implementing their bodies (akin to giving the API).
  • public interface Storable {
    • public abstract void store(Stream s);
    • public abstract void retrieve(Stream s);
    • }
Any other class which implements the interface is guaranteeing that it will have the set of behaviors, and will give concrete bodies to the methods of the interface.
Interfaces solve some of the same problems as multiple inheritance, without as much overhead at runtime.
  • There is a small performance penalty because interfaces involve dynamic method binding.
Interfaces can be implemented by classes on unrelated inheritance trees, making it unnecessary to add methods to common superclass.

HTML version of Basic Foils prepared Sept 21 1998

Foil 35 Interface Example -- Implementing Storable

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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A class may implement an interface, in which case it provides the body for the methods specified in the interface.
interface storable has store and retrieve methods
  • public class Picture implements Storable {
    • public void store(Stream s) {
    • // JPEG compress image before storing
    • }
    • public void retrieve(Stream s) {
    • // JPEG decompress image before retrieving
    • }
    • }
  • public class StudentRecord implements Storable {
    • . . .
    • }

HTML version of Basic Foils prepared Sept 21 1998

Foil 36 Interfaces can be used as Classes in type specification

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Interfaces behave exactly as classes when used as a type.
The normal type declaration syntax "interfaceName variableName" declares a variable or parameter to be an instance of some class that implements interfaceName.
  • public class StudentBody {
  • Stream s;
  • Picture id_photo; // of interface storable
  • StudentRecord id_card; // of interface storable
  • . . .
  • public void register() {
  • save(id_photo);
  • save(id_card);
  • }
  • public void save(Storable o) {
  • o.store(s);
  • }
  • }

HTML version of Basic Foils prepared Sept 21 1998

Foil 37 Further Features of Interfaces

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Interfaces are either public or have the default friendly access (public for the package and private elsewhere)
Methods in an interface are always abstract and have the same access as the interface. No other modifiers may be applied
Variables in an interface are public, static, and final. They must be initialized.
Interfaces can incorporate one or more other interfaces, using the extends keyword:
  • public interface DoesItAll extends Storable, Paintable {
    • public abstract void doesSomethingElse();
    • }
A class can implement more than one interface:
  • public class Picture implements Storable, Paintable {
  • public void store(Stream s) {...}
  • public void retrieve(Stream s) {...}
  • public void refresh() {...}
  • }

HTML version of Basic Foils prepared Sept 21 1998

Foil 38 More on Interfaces -- Why use them

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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Note that Interfaces often play a software engineering as opposed to required functional role
Note that Interfaces are not significantly used in current Java release where perhaps there are 15 times as many class definitions as interface definitions
But Interfaces play a crucial role in the Remote Method Interface (RMI), where an Interface is the common specification between a Java applet or application and the set of methods that it can call remotely.

HTML version of Basic Foils prepared Sept 21 1998

Foil 39 Packages in Java

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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HTML version of Basic Foils prepared Sept 21 1998

Foil 40 Overview of Packages and Directory Structure

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
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One file can contain several related classes, but only one of them can be public. If the public class is called wheat.java, then the file must be called wheat.
A set of classes in different files can be grouped together in a package. Each of the files must be in the same directory and contain the command
  • package mill;
The name of the directory must also be mill.
Directory name: mill
File: wheat.java: stone.java:
package mill package mill
public class wheat . . . public class stone . . .

HTML version of Basic Foils prepared Sept 21 1998

Foil 41 Using Java packages

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
One conveniently uses files in a package by inserting
  • import mill.*
at the beginning of a file that needs classes from the mill package
  • Then classes in the mill package can be refered to by just using their Classname
  • ithout the import command, one must explicitly say mill.Classname
Packages can be grouped hierarchically, with the corresponding directory tree. For example, the mill package could be a subpackage of agriculture. Then a class is referred to as agriculture.mill.Classname.
Except for classes provided with the Java language, all of which have the form java.X, a class that is imported or used must either be in the current directory or be accessible to the compiler through the CLASSPATH environment variable.

HTML version of Basic Foils prepared Sept 21 1998

Foil 42 Java 1.0 System Packages

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
java.lang Contains essential Java classes and is by default imported into every Java file and so import java.lang.* is unnecessary. Thread, Math, Object and Type Wrappers are here
java.io contains classes to do I/O. This is not necessary (or even allowed!) for applets which can't do much I/O in Netscape!
java.util contains various utility classes that didn't make it to java.lang. Date is here as are hashtables
java.net contains classes to do network applications. This will be important for any distributed applications
java.applet has the classes needed to support applets
java.awt has the classes to support windowing -- The Abstract Windows Toolkit
java.awt.image has image processing classes
  • java.awt.peer is a secret set of classes with platform dependent details

HTML version of Basic Foils prepared Sept 21 1998

Foil 43 Additional Java 1.1 System Packages

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
java.awt.datatransfer Classes and interfaces to transfer data from a Java program to the system clipboard (enabling drag-and-drop)
java.beans Contains classes to write reusable software components
java.lang.reflect Enables a program to discover the accessible variables and methods of a class at run-time
java.rmi Remote Method Invocation
java.security Enables a Java program to encrypt data and control the access privileges provided
java.sql Java Database Connectivity (JDBC) enables Java programs to interact with a database using the SQL language
java.text Classes that provide internationalization capabilities for numbers, dates, characters and strings
java.util.zip Combines java .class files and other files into one compressed file called a Java archive (JAR) file.

HTML version of Basic Foils prepared Sept 21 1998

Foil 44 More on the Java Language: Exceptions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index

HTML version of Basic Foils prepared Sept 21 1998

Foil 45 Java Language -- Handling Runtime Errors Using Exceptions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
The language itself supports concept of an exception
Java supports a hierarchical model of exceptions which allow and indeed require user to supply suitable handlers for any exception that can occur in a Java program
Note exceptions that can occur in a method must either be caught (i.e. handled inside method) or thrown (i.e. returned to callee)
Thrown exceptions are like returned arguments and are for instance part of interface to a method
Exceptions are all (at some level in hierarchy) subclasses of Throwable class

HTML version of Basic Foils prepared Sept 21 1998

Foil 46 User Created Exceptions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index Exception examples for Foil 46
Exception class has two constructors, one of which allows a message to be included in each instance.
The user can either throw an exception of type Exception with a unique message, or create own subclass of Exception:
  • public static void MyMethod() throws MyException
  • { . . .
  • throw new MyException;
  • . . . }
  • class MyException extends Exception
  • { public MyException ()
  • { super ("This is my exception message."); }
  • }
Methods which call "MyMethod" should use a try and catch block which catches an exception e of type MyException. Methods e.getMessage and e.printStackTrace can be used on Exceptions.

HTML version of Basic Foils prepared Sept 21 1998

Foil 47 Basic Structure of Exception Handling in Nested Calls

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
  • method1 {
  • try {
  • call method2;
  • } catch (Exception3 e) {
  • doErrorProcessing(e);
  • }
  • }
  • method2 throws Exception3 {
  • call method3; // method2 just passes exception through
  • }
  • method3 throws Exception3 {
  • call dividebyzeroorreadfileorsomething; // create exception
  • }

HTML version of Basic Foils prepared Sept 21 1998

Foil 48 Examples of Exception Hierarchy

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
As Examples of hierarchy:
catch(FileNotFoundException e) { .. } would catch particular exception whereas
catch(IOException e) { .. } would catch all IOexceptions
Throwable
. . .
Error
Exception
Runtime Exception
IOException
Runtime Exception
Runtime Exception
Runtime Exception

HTML version of Basic Foils prepared Sept 21 1998

Foil 49 The complete try/catch/finally statement

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
File file; /* defines file to be object of class File */
  • try{
  • file = new File("filenameyouwant");
  • . . . . .
  • file.write("stuff put out");
  • } catch (IOException e) {
  • /* This catches ALL I/O errors including
  • read and write stuff */
  • /* Handle Exception somehow */
  • return;
  • }
  • /* but the optional finally clause will be executed
  • whether or not code terminates normally */
  • finally {
  • file.close();
  • }

HTML version of Basic Foils prepared Sept 21 1998

Foil 50 Classes of Exceptions

From Java Tutorial 98- 2: Java Language and Object Oriented Techniques NAVO Tutorial -- Sept 23 1998. *
Full HTML Index
There are two subclasses of Throwable
  • Error such as OutOfMemoryError which do NOT have to be caught as they are serious but unpredictable and could typically occur anywhere!
  • Exception which we have discussed
Exception has a subclass RuntimeException that need NOT be caught
  • Typical RuntimeException subclasses are
    • ArithmeticException, ClassCastException, IndexOutofBoundException
Note that exceptions which are thrown but not caught appear as error message on stderr. For applets this is in the "Java console" of the browser.

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