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The AWT has two different schemes for creating all or parts of applet windows:
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A high-level scheme where a Layout manager decides how to place components like buttons and textfields in the window (described later).
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A low-level scheme where methods draw graphics objects to the window and must say where to place them in terms of pixels.
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2 |
(0,0) (width,0)
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3 |
(0,height) (width,height)
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4 |
Java Graphics Pixel Coordinate System
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