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Java Media Framework API's

Given by Byeongseob Ki, Scott Klasky, Nancy McCracken at Basic Information Track Computational Science Course CPS616 on Spring Semester 1999. Foils prepared May 19 99

The success of Java in providing cross-platform programming support in a browser has led to demand for more complex multi-media support for web-based applications.
We first give a short overview of the Media API's.
The following API's are described in more detail:
  • Java 2D
  • Java 3D


Table of Contents for Java Media Framework API's

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1 Java Media API's
Suns Java Media Framework page 2 Abstract of Java Media API's
3 Overview of Media API's - I
4 Overview of Media API's - II
5 Overview of Media API's - III
6 Java 2D
JavaMedia 2D Resources for Foil 7 7 What is Java 2D?
8 Java 2D Overview
9 Java 2D Fundamentals
10 Drawing
11 Example
12 Drawing Process
13 Using Java 2D API
14 Drawing a Rectangle with Java 2D
15 Using Java 2D API (cont'd)
16 Rendering
17 Rendering Examples
18 Text and Font
19 Color Management
20 Imaging
21 Imaging Example
22 Imaging Example (cont'd)
23 Graphics Devices
24 Printing
25 To Support Printing
26 Printing Example
27 Java 3D
Suns JavaMedia 3D page 28 What is Java 3D?
29 System Requirements
30 User Skill Requirements
31 Java 3D Goals
Java3D and VRML working group 32 Java 3D and VRML Working Group
33 Programming Paradigm
34 Scene Graph Basics
35 Scene Graph (DAG)
36 Scene Graph
37 Group and Leaf Node
38 Java 3D Class Hierarchy
39 Java 3D vs VRML
40 VRML example
41 Java 3D example
42 Recipe for Java 3D Program
43 Shape Construction
44 Describing Geometry
45 Describing Appearance
46 Grouping Shapes
47 Controlling Lights
48 Controlling Sounds
49 Controlling Sounds (cont'd)
50 Controlling Fog
51 Controlling Backgrounds
52 Building a Universe
53 Building a Universe (cont'd)
54 View Platforms
55 Creating a View
56 Creating a View (cont'd)
57 Behavior Nodes

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