Java 3D Goals
High performance
- Layered implementation to take advantage of low-level rendering that might be available such as OpenGL, Direct3D, and QuickDraw3D
Rich set of features for creating interesting 3D worlds
- 3D geometric primitives, sound, lighting, shading and advanced behavioral model
Provide a high-level, object-oriented paradigm that enables developers to rapidly deploy sophisticated applications and applets
Support for runtime loaders to accommodate a wide variety of file formats such as CAD and VRML