Describing Geometry
Most Java 3D geometry node components handle triangles and quads implicit or explicit (indexed) connectivity strips, fans, and arbitrary polygon collections: LineArray, PointArray, QuadArray, LineStripArray, TriangleFanArray, etc.
VRML's primitive and specialized geometry can be implemented using Java 3D geometry arrays
The Java 3D Raster geometry node component enables pixel read and write to the screen at a transformed location