Space Exploration



Updated 3/6/99 10 am

The core of our project is to develop a learning unit that will use Web-based tools (some already in existence, others to be improved or develped as detailed elsewhere in this document) for an active engagement of students in the learning of topics of science and engineering. Our product will be a module, or learning unit, that will provide instruction in both synchronous and asynchronous modes using the Web. Examples of tools include: Java applets for recreation and visualizatin of physical phenomena; collaborative technology to guide students through educational units; programs for the administration of the course; visualization tools (VRML?) to display data, results of simulations, virtual reality tours into space, etc.

Our success will be measured in whether we would be able to increase the appreciation of science and engineering among students and in how effective we will be in increasing competency in a given area of science or engineering. The theme we have chosen is "space exploration". There are some simple reasons why we think this is a good choice:

  1. It appeals to a wide audience, from K-12 to college students;
  2. It is inherently cross-disciplinary; in this module, students can see how physics and engineering are applied to tackle a set of practical problems;
  3. It is dynamic: there are great opportunities of using animations, pictures, simulations, remote experiments, etc. to engage students in topics of physics and engineering; ;It uses strengths in research areas in both the Physics Dept. and Depts. in the College of Engineering. Products of research projects, such as, but not limited to, the remote measurement of radiation in actual experiments, will be put to use for education.


"Space exploration" would be organized as a Web-based module where instructors could use different parts of it depending on the type of course they teach and on their audience. Both asynchronous and synchronous learning will be supported.

Faculty members participating in this project have already worked in different teams on the preparation of educational material that uses or resides on the Web (see for example the modules develped for the courses "Science for the 21st Century"). However, this module would be different because of its breadth, richness of content, and wider and more systematic use of advanced Web-based techonology.



This project is both content and technological driven. Our philosophy is to command the best resources towards the presentation and teaching of educational material on a given topic. There is a great number of sites on the Web dedicated to astronomy or to the teaching of physical phenomena. Most of them are "static", where the information is provided with no effort to pace and test the learning acquired by the user. Even the best, such as the ones linked from the Web site Students for the Exploration and Development of Space, or the Physics 2000 Project have a more restricted scope than our project, as explaind below.

Here are some examples on how specific technologies can be used to reach specific teaching goals. These are examples that refer to the teaching unit "Space exploration" illustratred below.

1. The physical laws dealing with concepts as basic as the ones of force and inertia are often difficult to teach. "What if" scenarioes are particularly effective in getting rid of misconceptions. Java applets, as used in our module "SETI" and "Mind and Machine", are particularly appropriate for such a task, since they allow the user to recreate a "thought" experiment. When used in a syncrhonous learning environment supported by collaborative technology, students can be guided through the learning experience of being shown why and how their misconceptions yield to erroneous results. So far, educators have made sparse use of such Web-tools, in part because the Java applets that have been written so far were too crude to be of use in a learning environment where the teacher has to deal with a potentially beterogenous audience and the illustration of a concept requires more than simple visualization gimmicks employed in the early Java applets. Now, improved techonogy and an increased expertise make it possible to write applets not to achieve striking effects, but rather with the goal of providing an effective, multi-step learning environment. Furthermore, thoughtful integration of Java applets and collaborative technology would provide an environment where the teacher provides the pace of exploration.

2. Visualization of phenomena that are otherwise impossible to capture because occur too fast, too slow or at a scale that cannot be easily shown, such as wind flow past wings, astronomical events or the structural response of materials or structures used in aerospace, can be effectively done using graphics tools that are easily deliverred through the Web. See Higuchi's work....(www.simscience.org)

3.Remote operation and visualization of experiments that are otherwise difficult, unsafe or expensive to reproduce at other locations can be achieved using Web technology. For example, the subject of potentially harmful electromagnetic radiation, can be explored at different levels. K-12 graders can learn about measuring radiation and its effects by controlling remotely a set-up provided by the SU High Energy Group. College students can take advantage of state-of-the-art instrumentation to obtain quanitative data for a project on designing materials or part of instrumentation for a spacecraft.

Physics:

  1. Scientific goals of space exploration. Background about the physics of space travel, the cosmos, scientific discoveries related to space exploration, etc.Examination through simulations of aberrant behaviour of objects /systems when physical laws are suspended or modified. Science in science fiction (Especially appropriate for younger audiences).
  2. Web-based module to be developed by the High Energy Group to measure radiation damage of materials using remote sensing and supporting remote "on-demand" control of actual experiments; it includes other aspects of radiation as is relevant for space exploration (for example, detector of antimatter).
  3. Response of the human body to space flight and remote sensing of bioresponse to interstellar travel conditions.


Engineering:
  1. Issues in the construction of spacecrafts, such as elastic properties of materials used in shells of spacecrafts and simulations of dynamic instability of materials ("snaps through buckling")
  2. Simulation of response of materials to situations encountered in space.
  3. Simulations of navigation in space and aerodynamics of flight in near-Earth orbits.