#VRML V1.0 ascii Separator { Material { diffuseColor [ 1.0 1.0 0.0, 0.0 1.0 1.0, 1.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 1.0 0.0, 0.0 1.0 1.0, 1.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 1.0 0.0, 0.0 1.0 1.0, 1.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0 ] ambientColor 0.1 0.1 0.1 }Here is the definition of 18 colors.
MaterialBinding { value PER_VERTEX }MaterialBinding node is used to indicate color values will be assigned to each vertex of each polygon. Although there is only 5 vertices in the pyramid, there are total 18 vertices in the definition of a pyramid in terms of 6 triangles.
Coordinate3 { point [ 0 5 0, -2.5 0 -2.5, 2.5 0 -2.5, 2.5 0 2.5, -2.5 0 2.5 ] } IndexedFaceSet { coordIndex [ 0, 4, 3, -1, 0, 3, 2, -1, 0, 2, 1, -1, 0, 1, 4, -1, 1, 3, 4, -1, 1, 2, 3, -1 ] } }