Font2DTest ---------- To run Font2DTest: % java -jar Font2DTest.jar or % appletviewer Font2DTest.html If you wish to modify any of the source code, you may want to extract the contents of the Font2DTest.jar file by executing this command: % jar -xvf Font2DTest.jar ----------------------------------------------------------------------- Introduction ----------------------------------------------------------------------- Font2DTest is an encompassing application for testing various fonts found on the user's system. A number of controls are available to change many attributes of the current font including style, size, and rendering hints. The user can select from multiple display modes, such as one Unicode range at a time, all glyphs of a particular font, or sample text. In addition, the user can control which Java 2D method will render the text to the screen (or to any printer). ----------------------------------------------------------------------- Tips on usage ----------------------------------------------------------------------- - For the "Font Size" and "Unicode Base" fields to have an effect, the user must press ENTER when finished inputting data in those fields. - You can change the Unicode Base to any number by selecting "Other..." from the "Unicode Range" pulldown box and typing the value of the desired range base in the TextField named "Unicode Base". - There is now a TextArea on the right side of the window available for entering any sort of text in "User Text" display mode. This includes any Unicode control codes in the form of \uXXXX... Just press the "Update" button under the text area to refresh the display. Your text will be painted using the current "Draw Method" (drawChars(), TextLayout.draw(), etc...) - You can save and load the current control "state" (the state of the widgets on the top of the window) using the "File|Read Control Info..." and "File|Write Control Info..." options. - When changing the Unicode range to be displayed, the Font list is now updated immediately and displays a "*" to the left of each font which can successfully display at least one character from the current 256-character range. (NOTE: this feature only works under Windows 9x/NT due to the famous getAllFonts() bug in Solaris...) - There is a new Display Mode called "All Glyphs" which displays all possible glyphs for the current font. - There is another new Display Mode called "Resource Text" which loads a string from each locale's resource bundle specified in a file called "resource.data" (if present). The format for the resource.data file is (per line): <ISO language code> <ISO country code> Also, a resource bundle file must be made available for each locale you wish to represent with a string, plus a default resource file. These files must be called: TextResources_<ISO-language-code>_<ISO-country-code>.properties and contain a line such as the following: string=This is some text for a specific lo\u0063ale... NOTE: The reason for using the resource bundle files is to make an easily extensible way to import test strings for all kinds of locales. Examples of these various resource files can be found in the resources subdirectory. - Of course, you can still use the "File|Read Image Data..." option to read a JPEG file into a new window for comparision, or any sort of UTF-8 encoded text file (not too large) for use in "User Text" display mode. Use the "File|Write Image Data..." option to save a high-quality JPEG image of the current data found on the canvas.