#VRML V1.0 ascii Separator { Material { diffuseColor 1.0 1.0 1.0 ambientColor 0.1 0.1 0.1 } ShapeHints { vertexOrdering CLOCKWISE shapeType SOLID faceType CONVEX creaseAngle 0.5 }ShapeHints node tells the VRML browser about the object, so that optimization can be done during rendering. The creaseAngle field tells the browser to do a smooth transition from one polygon to another. This will have more pronounced effect on a curved surface.
Coordinate3 { point [ 0 5 0, -2.5 0 -2.5, 2.5 0 -2.5, 2.5 0 2.5, -2.5 0 2.5 ] } IndexedFaceSet { coordIndex [ 0, 4, 3, -1, # Counter-Clockwise 0, 3, 2, -1, # Clockwise 0, 2, 1, -1, # Counter-Clockwise 0, 1, 4, -1, # Clockwise 1, 3, 4, -1, # Counter-Clockwise 1, 2, 3, -1 # Counter-Clockwise ] } }The visual effect of this mistake depends on the browser.