#VRML V1.0 ascii Separator { Material { diffuseColor 1.0 1.0 1.0 specularColor 0.8 0.8 0.8 } Texture2 { filename "number.gif" }Loading a texture map for the whole object. The texture map is done by default method.
Coordinate3 { point [ 0 5 0, -2.5 0 -2.5, 2.5 0 -2.5, 2.5 0 2.5, -2.5 0 2.5 ] } IndexedFaceSet { coordIndex [ 0, 4, 3, -1, 0, 3, 2, -1, 0, 2, 1, -1, 0, 1, 4, -1, 1, 3, 4, -1, 1, 2, 3, -1 ] } }