#VRML V1.0 ascii

DEF World Separator {
	.
	.
   }
   DirectionalLight {
	.
	.
   }
   DEF Car Separator {
      DEF LeftFrontWheel Separator {
		.
		.
      }
      DEF RightFrontWheel Separator {
		.
		.
      }
      DEF LeftRearWheel Separator {
		.
		.
      }
      DEF RightRearWheel Separator {
		.
		.
      }
      DEF Body Separator {
		.
		.
      }
      DEF RightHeadLight Separator {
		.
		.
         DEF HeadLight Separator {
		.
		.
         }
      }
      DEF LeftHeadLight Separator {
		.
		.
         USE HeadLight
		.
		.
#        }
      }
      DEF RightTailLight Separator {
                .
                .
             DEF TailLight Separator {
                .
                .
      }
      DEF LeftTailLight Separator {
                .
                .
             USE TailLight
                .
                .
#            }
      }
      DEF LeftSign Separator {
                .
                .
         DEF Sign Separator {
                .
                .
         }
      }
      DEF RightSign Separator {
                .
                .
         USE Sign
                .
                .
#        }
      }
      DEF SteeringWheel Separator {
                .
                .
      }
      DEF DriverSeat Separator {
		.
		.
         DEF Seat Separator {
      		.
		.
         }
      }
      DEF DriverSeatCushion Separator {
		.
		.
         DEF SeatBehindCushion Separator {
		.
		.
         }
      }
      DEF RearPassangerSeat Separator {
        	.
		.
         DEF SeatBehind Separator {
		.
		.
         }
      }
      DEF RearPassangerSeatCushion Separator {
		.
		.
         DEF SeatBehindCushion Separator {
		.
		.
        }
      }
Put your favorite driver at the wheel. Similar to the logo on the door, we use texture map a gif file onto the surface of a cube.
      DEF AtTheWheel Separator {
         Transform {
            translation -0.5 0.9 0.3
            rotation 0 1 0 -1.5707963
         }

         DEF DriverMeryem Separator {
            Material {
               diffuseColor 1.0 1.0 1.0
               specularColor 0.8 0.8 0.8
               shininess 0.7
            }
            Texture2 {
               filename "m.gif"
            }
            Cube {
               width 1.0
               height 1.0
               depth 0.03
            }
         }
      }
   }
}