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Abstract
The Web is fueling the newest computing revolution and along with the Browser has enabled the dessimination of rich multimedia content to an unprecedented number of users. This has placed new demands on application developers to provide highly scalable applications (tens of thousands of users) to manage new types of information and to deliver it all in good time. Internet Technologies like Java, VRML and the likes, have act ed as a catalyst in the development of second generation scalableworld-wide distributed computing and collaboration environments. A Virtual World by default is not collaborator y, viz. If 10 people have loaded the World file from a Web server into their browsers - and they are viewing the file at the same time they wouldn't be aware of each other, this is model akin to the viewing of an HTML file Web page. However if they were to be awa re of each others presence and could interact with each other similar to some kind of social activity, we have Tele-Virtual World the denizens of which could take part in a host of activities with each other. These could be playing games or debating the m erits/demerits of a certain product in a mall or analyzing complex simulations.In this paper we discuss the design of the Prototype Tele-Virtual Virtual World that we have developed. We have used VRML 2.0 and JSDA from JavaSoft to achieve this end.

 

    Overview Of Televirtual Environments

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