#VRML V1.0 ascii

DEF World Separator {
	.
	.
   }
   DirectionalLight {
	.
	.
   }
   DEF Car Separator {
      DEF LeftFrontWheel Separator {
		.
		.
      }
      DEF RightFrontWheel Separator {
		.
		.
      }
      DEF LeftRearWheel Separator {
		.
		.
      }
      DEF RightRearWheel Separator {
		.
		.
      }
      DEF Body Separator {
		.
		.
      }
      DEF RightHeadLight Separator {
		.
		.
         DEF HeadLight Separator {
		.
		.
         }
      }
      DEF LeftHeadLight Separator {
		.
		.
         USE HeadLight
		.
		.
         }
      }
      DEF RightTailLight Separator {
		.
		.
             DEF TailLight Separator {
		.
		.
      }
      DEF LeftTailLight Separator {
		.
		.
             USE TailLight
		.
		.
#            }
      }
The logo(s) on the door is constructed by texture mapping a gif image on the surface of a cube (image file has to be located within the same directory as your VRML file). The material node gives the surface properties of the logo. Texture map in VRML is always rectangular shape.
      DEF LeftSign Separator {
         Transform {
            translation 0 0 1.01
            rotation 0 1 0 -1.5707963
         }
         DEF Sign Separator {
            Material {
               diffuseColor 1.0 1.0 1.0
               specularColor 0.8 0.8 0.8
               shininess 0.7
            }
            Texture2 {
               filename "npaclogo.gif"
            }
            Cube {
               width 0.01
               height 1.0
               depth 1.0
            }
         }
      }

      DEF RightSign Separator {
         Transform {
            translation 0 0 -1.01
            rotation 0 1 0 -1.5707963
         }
         USE Sign
#           Material {
#              diffuseColor 1.0 1.0 1.0
#              specularColor 0.8 0.8 0.8
#              shininess 0.7
#           }
#           Texture2 {
#              filename "npaclogo.gif"
#           }
#           Cube {
#              width 0.01
#              height 1.0
#              depth 1.0
#           }
#        }
      }
   }
}