Cylinder { bottom height radius side top }Explanation :
The Cylinder node specifies a capped cylinder centered at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. By default, the cylinder is sized at -1 to +1 in all three dimensions. The radius field specifies the cylinder's radius and the height field specifies the cylinder's height along the central axis. Both radius and height must be greater than 0.0.
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the YZ plane. For the top and bottom caps, a circle is cut out of the unit texture square centered at (0, +/- height, 0) with dimensions 2*radius by 2*radius. The top texture appears right side up when the top of the cylinder is tilted toward the +Z axis, and the bottom texture appears right side up when the top of the cylinder is tilted toward the -Z axis.
The Cylinder geometry is considered to be solid and thus requires outside faces only. When viewed from the inside the results are undefined.
bottom | : | TRUE/FALSE denotes whether bottom of cylinder close or open. |
height | : | defines the height of a cylinder. |
radius | : | defines the radius of cylinder. |
side | : | TRUE/FALSE denotes whether side of cylinder exist or not. |
top | : | TRUE/FALSE denotes whether top of cylinder close or open. |