#VRML V2.0 utf8 DEF PointSet1 Transform { translation 3 3 0 rotation 1 0 0 -0.5 children [ Shape { geometry PointSet { coord Coordinate { point [ 5 4 5, 4 4 5, 3 4 5, 2 4 5, 1 4 5, 0 4 5, -1 4 5, -2 4 5, -3 4 5, -4 4 5, -5 4 5, -5 4 4, -5 4 3, -5 4 2, -5 4 1, -5 4 0, -5 4 -1 -5 4 -2, -5 4 -3, -5 4 -4, -5 4 -5, -4 4 -5, -3 4 -5, -2 4 -5, -1 4 -5, 0 4 -5, 1 4 -5, 2 4 -5, 3 4 -5, 4 4 -5, 5 4 -5, 5 4 -4, 5 4 -3, 5 4 -2, 5 4 -1, 5 4 0, 5 4 1, 5 4 2, 5 4 3, 5 4 4, 5 4 5, 4 4 4, 3 4 3, 2 4 2, 1 4 1, 0 4 0 -1 4 -1, -2 4 -2, -3 4 -3, -4 4 -4, -4 4 4, -3 4 3, -2 4 2, -1 4 1, 0 4 0, 1 4 -1, 2 4 -2, 3 4 -3 ] } color Color { color [ 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 1 1 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } } } ] } Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.4 0.0 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ 10 0 10, 10 0 -10, -10 0 -10, -10 0 10 ] } coordIndex [ 0, 1, 2, 3, -1 ] } } ] }