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- Abstract
- The Web is fueling the newest computing revolution and along with the Browser has
enabled the dessimination of rich multimedia content to an unprecedented number of users.
This has placed new demands on application developers to provide highly scalable
applications (tens of thousands of users) to manage new types of information and to
deliver it all in good time. Internet Technologies like Java, VRML and the likes, have act
ed as a catalyst in the development of second generation scalableworld-wide
distributed computing and collaboration environments. A Virtual World by default is not
collaborator y, viz. If 10 people have loaded the World file from a Web server into their
browsers - and they are viewing the file at the same time they wouldn't be aware of each
other, this is model akin to the viewing of an HTML file Web page. However if they were to
be awa re of each others presence and could interact with each other similar to some kind
of social activity, we have Tele-Virtual World the denizens of which could take part in a
host of activities with each other. These could be playing games or debating the m
erits/demerits of a certain product in a mall or analyzing complex simulations.In this
paper we discuss the design of the Prototype Tele-Virtual Virtual World that we have
developed. We have used VRML 2.0 and JSDA from JavaSoft to achieve this end.
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