Color

Definition :
Color {
  exposedField MFColor color  []
}
Explanation :

This node defines a set of RGB colors to be used in the fields of another node.

Color nodes are only used to specify multiple colors for a single piece of geometry, such as a different color for each face or vertex of an IndexedFaceSet. A Material node is used to specify the overall material parameters of a lighted geometry. If both a Material and a Color node are specified for a geometry, the colors should ideally replace the diffuse component of the material.

Textures take precedence over colors; specifying both a Texture and a Color node for a geometry will result in the Color node being ignored.

color :