Let's Build a Pyramid
- white.wrl: This example shows the basic definition of a polygon based object.
- mistake.wrl: This example shows that the ordering of the polygon vertices is important.
- per_vertex.wrl: This example shows how to define a color for each vertex of each polygon.
- per_vertex_indexed.wrl: This example shows how to assign a color to each vertex of the object.
- per_face.wrl: This example shows how to assign a color to each polygon face in the object.
- per_face_indexed.wrl: This example shows how to assign color to each polygon by using an index.
- texture_naive.wrl: This example shows how to texture map an object.
- texture.wrl: This example shows how to texture map an object with more precise control.
- pyramid.wrl: This shows all of the above models
within a single vrml world.