Using scaleOrientation
scaleOrientation rotates the coordinate axis before scaling so scaling does not occur on a primary axis x, y, or z. In this example, the axis was rotated 1.13 radians about the z-axis and the x-axis was scaled by 2.
VRML 2.0 world file
[ transformEx4.wrl ]
Code for Transform Example 4
[ Source ]
DEMO
using Liquid Reality
[transformEx4_LR]