#VRML V1.0 ascii DEF World Separator { . . } DirectionalLight { . . } DEF Car Separator { DEF LeftFrontWheel Separator { . . } DEF RightFrontWheel Separator { . . } DEF LeftRearWheel Separator { . . } DEF RightRearWheel Separator { . . } DEF Body Separator { . . } DEF RightHeadLight Separator { . . DEF HeadLight Separator { . . } } DEF LeftHeadLight Separator { . . USE HeadLight . . # } } DEF RightTailLight Separator { . . DEF TailLight Separator { . . } DEF LeftTailLight Separator { . . USE TailLight . . # } } DEF LeftSign Separator { . . DEF Sign Separator { . . } } DEF RightSign Separator { . . USE Sign . . # } } DEF SteeringWheel Separator { . . } DEF DriverSeat Separator { . . DEF Seat Separator { . . } } DEF DriverSeatCushion Separator { . . DEF SeatBehindCushion Separator { . . } } DEF RearPassangerSeat Separator { . . DEF SeatBehind Separator { . . } } DEF RearPassangerSeatCushion Separator { . . DEF SeatBehindCushion Separator { . . } }Put your favorite driver at the wheel. Similar to the logo on the door, we use texture map a gif file onto the surface of a cube.
DEF AtTheWheel Separator { Transform { translation -0.5 0.9 0.3 rotation 0 1 0 -1.5707963 } DEF DriverMeryem Separator { Material { diffuseColor 1.0 1.0 1.0 specularColor 0.8 0.8 0.8 shininess 0.7 } Texture2 { filename "m.gif" } Cube { width 1.0 height 1.0 depth 0.03 } } } } }