Basic HTML version of Foils prepared
May 19 99
Foil 34 Scene Graph Basics
From
Java Media Framework API's Basic Information Track Computational Science Course CPS616 --
Spring Semester 1999
.
by
Byeongseob Ki, Scott Klasky, Nancy McCracken
1
Scene graph superstructure:
A VirtualUniverse contains everything to be drawn
All Java 3D scene graphs must connect to a Virtual Universe object to be displayed
A Locale defines the origin, in high-resolution coordinates, of its attached branch groups
2
A scene graph itself starts with BranchGroup nodes
3
A BranchGroup serves as the root of a subgraph, called a branch group, of the scene graph---only BranchGroup objects can attach to Locale objects
in Table To:
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