Basic HTML version of Foils prepared May 19 99

Foil 34 Scene Graph Basics

From Java Media Framework API's Basic Information Track Computational Science Course CPS616 -- Spring Semester 1999. by Byeongseob Ki, Scott Klasky, Nancy McCracken


1 Scene graph superstructure:
  • A VirtualUniverse contains everything to be drawn
    • All Java 3D scene graphs must connect to a Virtual Universe object to be displayed
  • A Locale defines the origin, in high-resolution coordinates, of its attached branch groups
2 A scene graph itself starts with BranchGroup nodes
3 A BranchGroup serves as the root of a subgraph, called a branch group, of the scene graph---only BranchGroup objects can attach to Locale objects

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