Basic HTML version of Foils prepared May 19 99

Foil 31 Java 3D Goals

From Java Media Framework API's Basic Information Track Computational Science Course CPS616 -- Spring Semester 1999. by Byeongseob Ki, Scott Klasky, Nancy McCracken


High performance
  • Layered implementation to take advantage of low-level rendering that might be available such as OpenGL, Direct3D, and QuickDraw3D
Rich set of features for creating interesting 3D worlds
  • 3D geometric primitives, sound, lighting, shading and advanced behavioral model
Provide a high-level, object-oriented paradigm that enables developers to rapidly deploy sophisticated applications and applets
Support for runtime loaders to accommodate a wide variety of file formats such as CAD and VRML



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