1 |
Once Data-headers are on the client, users can select different methods to visualize the data.
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For example, for a 3D data set, users can select either isosurface or raytracing.
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Users can also select methods to filter this data, such as triangle decimation.
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2 |
Clients request data from the server, the server performs the appropriate filter(s), and then sends back the geometry (or image, or actual x,(y,(z)) data) back to the client.
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3 |
The client (Scivis3D,VRML(not yet implemented)) visualizes the data.
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