#include <ace/Local_Tokens.h>
class ACE_Local_WLock : public ACE_Token_Proxy {
public:
ACE_Local_WLock ( const ASYS_TCHAR *token_name = 0, int ignore_deadlock = 0, int debug = 0 );
void dump (void) const;
virtual int type (void) const;
virtual ACE_Token_Proxy *clone (void) const;
protected:
ACE_Tokens *create_token (const ASYS_TCHAR *name);
};
public: 7. ACE_Token_Proxy 8. ACE_Null_Token : public ACE_Token_Proxy 9. ACE_Local_Mutex : public ACE_Token_Proxy *. ACE_Local_RLock : public ACE_Local_Mutex &. ACE_Local_WLock : public ACE_Local_Mutex private: 1. ACE_TOKEN_CONST 3. ACE_TPQ_Entry b. ACE_TSS_TPQ_Entry c. ACE_TPQ_Iterator 4. ACE_Token_Proxy_Queue 5. ACE_Tokens 6. ACE_Mutex_Token : public ACE_Tokens 12. ACE_RW_Token : public ACE_Tokens a. ACE_Token_Name
ACE_Local_WLock (
const ASYS_TCHAR *token_name = 0,
int ignore_deadlock = 0,
int debug = 0
);
token_name
uniquely id's the token.
ignore_deadlock
will allow deadlock to occur (useful for
testing). debug
prints a bunch of messages.
void dump (void) const;
virtual int type (void) const;
virtual ACE_Token_Proxy *clone (void) const;