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Foil 11 RealMedia Architecture

From Networking Basics-CPS606fall96 CPS606fall96 -- Fall Semester 96. by Nancy J. McCracken * See also color IMAGE

Current plan is to design a uniform platform for the integration and delivery of diverse media through streaming architecture, with similar properties to RealAudio.
  • interactive stream control (start, stop, pause stream)
  • error mitigation (smooth out audio effect of lost packets)
  • bandwidth negotiation (client requests a bandwidth - performance monitoring may adjust bandwidth that server is sending if network traffic is high.
  • multicasting (one media stream can be directed to multiple clients)
  • scalability (broadcast length?)
  • live broadcasting and monitoring
Multimedia streams are time-based files with multiple tracks of media
Designed as an open framework for client/server plug-ins
Types of media: audio, video, MIDI, text, images, animations, presentations
Current separate media servers that could be served from this architecture: FutureSplash, Enliven, Crescendo, RealAudio & LiveMedia, ClearVideo, and OLiVR



Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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