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CYCLIC is called scattered in our early work (or is a special case of scattered which is perhaps random distribution of objects on processors) is appropriate in cases where "load-balancing" is more important than locality
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Simplest examples are matrix inversion and graphics rendering problems
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In solving equations (we will do later) Ax=b , there is no "nearest neighbor" structure between rows and columns, but rather one eliminates rows and columns and cyclic distribution ensures work remains balanced
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In calculating pixels, work depends on complexity of picture at that pixel and so best to distribute pixels cyclically (or randomly) to processors.
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