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Overview of Java2D and Java3D Frameworks
Given by
Geoffrey C. Fox
at CPS616 Web Technologies on
Spring 98
.
Foils prepared
April 7 1998
Overview of these new Java Frameworks including a comparison of VRML and Java3D
Table of Contents for Overview of Java2D and Java3D Frameworks
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1
Java 2D
2
What is Java 2D?
3
Java 2D Overview
4
Java 2D Fundamentals
5
Drawing
6
Example
7
Drawing Process
8
Using Java 2D API
9
Drawing a Rectangle with Java 2D
10
Using Java 2D API (cont'd)
11
Rendering
12
Rendering Examples
13
Text and Font
14
Color Management
15
Imaging
16
Imaging Example
17
Imaging Example (cont'd)
18
Graphics Devices
19
Printing
20
To Support Printing
21
Printing Example
22
Java 3D
23
What is Java 3D?
24
System Requirements
25
User Skill Requirements
26
Java 3D Goals
27
Programming Paradigm
28
Scene Graph Basic
29
Scene Graph (DAG)
30
Scene Graph
31
Group and Leaf Node
32
Java 3D Class Hierarchy
33
Java 3D vs VRML
34
VRML example
35
Java 3D example
36
Recipe for Java 3D Program
37
Shape Construction
38
Describing Geometry
39
Describing Appearance
40
Grouping Shapes
41
Controlling Lights
42
Controlling Sounds
43
Controlling Sounds (cont'd)
44
Controlling Fog
45
Controlling Backgrounds
46
Building a Universe
47
Building a Universe (cont'd)
48
View Platforms
49
Creating a View
50
Creating a View (cont'd)
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