Basic HTML version of Foils prepared April 7 1998

Foil 28 Scene Graph Basic

From Overview of Java2D and Java3D Frameworks CPS616 Web Technologies -- Spring 98. by Geoffrey C. Fox


1 A VirtualUniverse contains everything to be drawn
  • All Java 3D scene graphs must connect to a Virtual Universe object to be displayed
2 A Locale defines the origin, in high-resolution coordinates, of its attached branch groups
3 A scene graph itself starts with BranchGroup nodes
4 A BranchGroup serves as the root of a subgraph, called a branch group, of the scene graph---only BranchGroup objects can attach to Locale objects

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