Basic HTML version of Foils prepared April 7 1998

Foil 4 Java 2D Fundamentals

From Overview of Java2D and Java3D Frameworks CPS616 Web Technologies -- Spring 98. by Geoffrey C. Fox


Java 2D API defines two coordinate spaces: User Coordinate Space and Device Coordinate Space
Java 2D API enhances the functionality of AWT by implementing new methods in existing classes, while extending existing classes and interfaces
(0,0)
x
y
The origin of User Coordinate Space lies in the upper left corner increasing to the right and downward



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