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Overview of Java2D and Java3D Frameworks

Given by Geoffrey C. Fox at CPS616 Web Technologies on Spring 98. Foils prepared April 7 1998

Overview of these new Java Frameworks including a comparison of VRML and Java3D


Table of Contents for Overview of Java2D and Java3D Frameworks


001 Java 2D
002 What is Java 2D?
003 Java 2D Overview
004 Java 2D Fundamentals
005 Drawing
006 Example
007 Drawing Process
008 Using Java 2D API
009 Drawing a Rectangle with Java 2D
010 Using Java 2D API (cont'd)
011 Rendering
012 Rendering Examples
013 Text and Font
014 Color Management
015 Imaging
016 Imaging Example
017 Imaging Example (cont'd)
018 Graphics Devices
019 Printing
020 To Support Printing
021 Printing Example
022 Java 3D
023 What is Java 3D?
024 System Requirements
025 User Skill Requirements
026 Java 3D Goals
027 Programming Paradigm
028 Scene Graph Basic
029 Scene Graph (DAG)
030 Scene Graph
031 Group and Leaf Node
032 Java 3D Class Hierarchy
033 Java 3D vs VRML
034 VRML example
035 Java 3D example
036 Recipe for Java 3D Program
037 Shape Construction
038 Describing Geometry
039 Describing Appearance
040 Grouping Shapes
041 Controlling Lights
042 Controlling Sounds
043 Controlling Sounds (cont'd)
044 Controlling Fog
045 Controlling Backgrounds
046 Building a Universe
047 Building a Universe (cont'd)
048 View Platforms
049 Creating a View
050 Creating a View (cont'd)


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